Reference

Expanding and Shrinking Horizons

Itsy Bitsy Spider

It’s a Father’s Day weekend, and we have a lot to celebrate. My son’s graduation ceremony is on Father’s Day! He earned his doctorate in physics! He is also a great dad to a little girl and his birthday is a day before. It’s a full weekend of joy! Fatherhood can be complicated and all complicated things make great stories. I’ve considered which of my books has the most interesting father story and decided that Mirror Shards must be the one. So I’ve setup a giveaway of that ebook on Amazon for the next 5 days. Happy Father’s Day! When we are young, our conscious thoughts rarely extend beyond the immediate reality of our lives — playing with toys, visiting playgrounds, eating snacks, and receiving love and attention from our parents. Children seldom think beyond the next day or two. The ability to envision a longer future signifies maturation. As we grow older, our mental horizons broaden, we become more aware of the world, develop an interest in others, and learn to plan for the future. Yet, as we age, these horizons often narrow again. Some interpret this as a kind of selfishness of old age, but it truly reflects…

Developing a Story

Vars signs books

How does one choose a story? Or does a story choose its teller? For me, random triggers in my subconscious coalesce and spark inspiration that is not yet a story but rather the embryo of one. That seed, with time, might ripen enough to be worth planting. But the seed of a story doesn’t contain a compelling narrative that grabs and doesn’t let go until the very last word and beyond. A good story stays with its reader long after the last word is seen or heard. It rises unbidden in the middle of the night to infiltrate the reader’s dreams and deliver something new — a melding of what the author was trying to tell and what the reader took away. What does it take to develop a good story? A spark of imagination is one. Persistence is another — it takes time and perseverance to get words down on a page. But there’s more. I believe that good stories, like all good products, are constructed following a design process. There are always constraints on how the story needs to be told for a specific audience. There are industry demands on authors. There is a ton of background research.…

Ice Music

Coding Peter Suddenly Paris 2 Covers

I wish I had heard of Siberian Ice Drummers or the use of Lake Baikal ice as a musical instrument when I wrote the second book in the “Many Worlds, One Life” series: “Coding Peter”! If I had, it would have been featured prominently in my story. Alas, some discoveries come too late…but at least they come! Take a listen:

A Year in Books

Book_lover_Wikipedia

I read a few books this last year, and like a good reader, I would like to recommend and review some of those stories. So here goes… “The Wheel of Time” (4 stars) The Complete Wheel of Time Series Set (1-14) This a big commitment… I want to start this review by being very explicit — don’t start unless you have the time to finish in one go (over many months). There is so much detail and so many characters (all sounding similar) that it would be difficult to get through without an online guide…or if you just give up caring. I posted the images of the books, spines out — I want you to fully understand the commitment you are making. It took me about a year to finish all 14 books. I haven’t decided if I want to spend additional time reading the prequels; certainly not any time soon. Below are my short notes on each book (not summaries of the plot) and the number of pages per book: #1 The Eye of the World (written by Robert Jordan) — 753 pages Very interesting world, very well defined, with many nuances. I liked the characters. It was a…

Review eBook: Affordances and Design

Manches a Gigots

Victor Kaptelinin, a Professor at the Department of Information Science and Media Studies, University of Bergen, Norway, and the Department of Informatics, Umeaa University, Sweden, just published an eBook with Interaction Design Foundation: “Affordances and Design.” I was asked to write a review of this book and provide some insights into using affordances in interaction design and HCI. Let me start by providing the definition of affordance as given by Donald Norman: In his eBook, Victor Kaptelinin provides the history of the idea of affordance from its initial introduction by James Gibson in 1977 to the present day. The eBook’s bibliography and reference section is a great place to start the exploration of this topic for anyone new to these ideas. Unfortunately, the book doesn’t help much if an individual is looking for some guidance on how to apply these ideas in practical situations during interaction design or HCI design. For clarity’s sake, allow me to give a very brief explanation of affordances, from their roots to the present time. When James Gibson first introduced the concept of affordances, he focused on physical environment — what actions are possible? And the set of these action were invariable — just because…

Design for Social Good

Social engineering is way of designing products and situations which actively encourage people to behave in a desired way — Nudging for Good. EDF Challenge “Sharing energy in the city, 2030” seems an ideal circumstance for social engineering for the greater social good. The basic question is how do we as designers find ways to incentivize individuals to save energy? How do we make a bit of personal sacrifice an attractive option for most? How do we “nudge” people to behave in a socially responsible ways when it comes to energy use? First, it makes sense to break up the problem into several user categories: personal energy sharing, family sharing, neighborhood or community sharing, city or village sharing. At each level we expand the circle to involve more and more individuals, and so we need a different approach for each category. Each category has a set of pressure points on which social engineers can apply pressure to achieve the desired changes. Once we identify the user groups targeted for “nudging”, game theory can be used to find the most attractive options. While there are numerous strategies that can be borrowed from game theory to incentivize the desired energy sharing behavior,…

The Post-Password Era Begins

In November of 2012, Wired Magazine wrote a cover story titled, “Kill the Password,” in which Mat Honan retold how hackers stole his identity and hijacked his social media accounts. After some research, Honan shared just how easy it is for hackers to steal passwords, often with some fairly low-tech methods. Fast forward to October 9, 2013, when Adobe Systems emailed its users that hackers had stolen encrypted user passwords. However, the fact that Adobe was hacked wasn’t the problem. The email was sent to call attention to the real problem: “We recommend that you also change your password on any website where you use the same user ID or password.” Yikes! How many web-based accounts do I have that use the same user name? In January of 2012, I began documenting all the web-based accounts I use. 66 of 167 web accounts use the same user name. 40 use another. How many use the same password? Coincidentally, 66 use the same password. Despite how obviously vulnerable I am, I might have been complacent enough to ignore my own security negligence had two more Internet companies not emailed me about Adobe’s password breach. On November 16, Eventbrite emailed me to recommend that I change my password on their site because…