Conceptual Design

What does the product do?

Special Preview: Social Media by Thomas Erickson

Interfaces.com was given a free advanced preview of Thomas Erickson’s report and videos on social computing. The videos are very well produced and provide an interesting point of view and good insights on social media. Below are few of my notes based on the video content and ideas discussed on this blog in the past (my former students should find these familiar). Social Media Definitions & Ideas Social Computing: this is really about groups working together using ICT (Information Communication Technologies). I think this is a broader definition then the one offered by Thomas Erickson, as it includes all forms of ICT. Social Scaffolding: we all have a set of social scripts — culturally-specific, socially constructed norms of behavior — that help us navigate group interactions and allow for self-organization of crowds, at least shot-term and for a limited goal (like crossing the street). [Please watch Dr. Erickson’s example of street crossing in “Video 4.3: Social Computing video 3 – Face-to-face Interaction as Inspiration for Designing Social Computing Systems”.] Product design needs to create opportunities for social interaction — these scaffolds have to be built into the system: meeting spaces, places to sit down, well-lit areas, easy communication tools, games,…

Design for Emotion, for Empowerment

Aimee Mullins legs collection

I use a cane to get around, a consequence of an unfortunate encounter with a taxi many years ago. I have many different canes (each heel size, for example, requires its own cane). All are cool. Some have animal carvings, some have silver, some have gold, some are complex in design, some are very Deco in style, and one has a sword (another a compass and a secret compartment). I get stopped on the street all the time — people love my canes and always comment. I was even told once that my limp is sexy — whatever… What I don’t have is an “old woman” cane — the kind you buy at a pharmacy. I’m just not that old, and plan never to be that old. I want funky, I want things that match my outfits and my moods. And I want them functional: the right hight, the right feel of the cane handle, the stability of the tip, the light weight, the structural security. I want it all and I want it sexy. Cane is a product — a very personal one. But most are stuck with poorly designed, boring, ugly, you-make-me-feel-like-an-invalid cane. Why? Aimee Mullins is a…

Explaining SEO to Clients

I’ve been in meetings where SEO was thrown around like some magic power word — feel like you need to make your arguments stronger? Just say the word! So it’s good that Google made a nice, unthreatening video (note the pink tee-shirt) explaining its position on SEO — “It’s not spam!” — (good to know), that can be shown to clients. Google’s authority on this matter helps alleviate some of the clients’ fears and makes developers’ job a bit easier… Enjoy:

Rewired Brain

Our kids have grown up in the world where computers were always present and always on. They can’t conceive of a time when they can be cut off from the Internet (vacations in the Internet-dead zones are definite no go). Our kids are the generation of fully-connected always-on Internet users. What about the kids that are born right now? Not the Millennials, as they are being called, but these babies born in the age of the iPad? The iTouch Babies? How are their brains being rewired from the experience of having the iPad as their first toy? Check out this video of a baby girl growing in the iTouch World.

Innovation 2.0

In my book on product design, Interfaces.com, I talk about a shift from evolutionary product design to the current model of version numbering. There has been a murmur of disappointment this last week when Apple issued iPhone 4S instead of the expected iPhone 5. The new features of iPhone 4S are exciting, new, and unexpected (think Siri). So what’s the problem? Is it really that the version number is too low for our expectations? In the days of yore, no one has ever heard of version numbers. What hammer do you own? Is it version 1.0 or 5.0? Do you care? We have many different types of hammers in our garage, but we don’t think of them in terms of version numbers, rather we focus on what they were designed to help us do: hammer a nail in the wall; pull out a nail; tack in the a little staple in the floor boards; create a hammered copper art piece. Each task requires a different approach and a different tool. And each tool was carefully and systematically honed to perfection by thousands of years of human use: from stone hammers to our tools in the garage a continuous progression of…

The Cultural Context for Product Design

Nothing exists in isolation. Design divorced from the context in which the product is used is of little value to its audience. Cognitively, this makes sense—most designers agree that they have to consider the environment, culture, and situation as part of the process of developing a new product (or redesigning an old one). But practically, context and culture get little play in design meetings. This post is aimed at relieving some of designers’ mirroring errors—helping see alternate ways their products might be used in the real world. Enjoy! Cultural Difference in Car Use: livestock Cultural Difference in Car Use: large loads Cultural Difference in Bike Use: large loads Notice the little bike on the left… Cultural Difference: people movers

Cultural and Subject Matter Knowledge

What is that?! Is that what I think it is? These toys were part of a window display in a little store in the center of Rome. I don’t believe a lot of kids play with Nazi toy soldiers…in Italy, today. But if WWII turned out differently, these might have been the coveted toys, not just for a limited set of adult collectors, but for average, everyday kids…who happened to be living in an alternate reality. So this brings me to the main point of this post: products have to have cultural relevance, and this requires designers to have a good grasp on social background knowledge and on the subject matter within which they are working. Consider this little street sign in Rome as another example of cultural and subject matter relevancy: If you click on the image, you can get a larger version—yes, it is a crucifix with Jesus icon. Here in San Francisco, this sign wouldn’t work. But in Rome, it makes perfect sense. It’s culturally relevant and conveys information to the local population. Both of these examples show that it’s not just cultural knowledge that’s important. Without knowing the meaning of a crucifix or being able to…