This month on Instafreebie, a group of women writers organized an ebook giveaway. There are amazing stories in this collection (and even two of mine). I hope you take a look and download a bunch… …and as you do, consider the design of a science fiction book cover! One of the interesting side benefits of these giveaways is the ability to view a bunch of covers all together. What do you see? Which books jump out at you? Can you spot problems with book design? I can — a lot of the typography doesn’t work in this size — too small or too convoluted in font selection, making either the name of the book or the name of the author unreadable. Another problem is color — some covers are too muted and lack contrast to stand out in a group. Others have too much detail and are hard to take in at a glance. First impressions matter — readers (as all humans) take in visual information quickly and make judgments based on emotion first (and then come up with reasoned justifications for those feelings). The job of a book cover designer is to make a good first impression, to allow…
Tag Archive for Visual Design
Anchoring Errors, Background Knowledge, Book, book promotion, Conceptual Design, Interaction Design, Interface Design, Newsletter, Pipsqueak Articles, Product Design Strategy, Users
What’s in a Cover?
by Olga Werby •
The design of the cover can make the book… or so I was told. Certainly, bad covers don’t contribute to sales. But good covers are difficult. And the thought on cover design has changed over the years… just like fashion. Since I tend to design my own covers (and I’m an artist and a designer), I wanted to put together some ideas, if not rules, to follow and some background of how to think about book cover design. Because if you don’t do your own, you still need to communicate what you want with the person that does. Book Covers Through Time To appreciate a cover, it helps to understand its roots. I won’t go back far, since my genre is science fiction, just a hundred years or so. Consider the cover evolution of Jules Verne’s “Journey to the Center of the Earth”: There is a movement from frills to realism to a strong graphic look of the more modern editions. While for the 1800’s editions, we might find it difficult to identify the genre of this story, by the time we hit 1960s, there is no doubt that this is a science fiction or fantasy novel. The cover alerts…
Interface Design, Product Design Strategy
Fashion and Interface Design
by Olga Werby •
Fashion Design shows have started up again: Fall 2014. I confess to a guilty pleasure of paging through photo after photo of the latest styles. There is something like a cross between artistic exuberance and freak show, all rolled into one insane media blitz. How can one not look? But there’s more to my looking than pure perverse curiosity. It’s true, I don’t really care what men will be instructed to wear and to like in the next season (or women, for that matter). But I do look for trends and patterns. And I also find something akin to Interface Design sensibility in the fashion industry — which way are we heading? What will be the next thing? What are these designers trying to say with their work? Product Design and Fashion Conceptual Design: What is it? What does this piece of clothing design to do? Keep the person warm? Cool? Modest? Allow them to get a job? Which job? Convey their personality? Cover up scars? Reveal tattoos? Make a political statement? Be cheap? Show off wealth? Last a long time? Be practical? Protect from the elements? Arm against hostiles? Depending on the purpose, clothing can take very different forms.…
Attention, Conceptual Design, Contributor, Interaction Design, Interface Design, Users
RE: Preloading and The Above-Average Effect
by Micah Johnson •
Valdesolo, P. (2010). “Flattery Will Get You Far.” ScientificAmerican.com. Visited on October 8, 2012: http://www.scientificamerican.com/article.cfm?id=flattery-will-get-you-far A study suggests that flattery is effective, illustrating that even obviously manipulative comments play into the an individual’s high self-regard, affecting later behavior. This phenomenon, called the above-average effect, can be found for example in advertising. When a person views an advertisement showing an exaggerated response to a product’s use, their response in the aisle when making a choice, is measurably swayed. Sunlight, breezes, and smiling people in light sweaters walking through green pastures create a positive impression we remember when buying liquid laundry detergent of a certain brand, even if we know there is little rational correlation. Conceptual Design: The principle of the above-average effect could be used strategically. Research into a population’s background might give a picture of how to articulate a product; or, similarly, the idea of preloading expectations through associations in a programmed environment could be used to aim a particular audiences preferences or choices, or make rational jumps easier when transitioning from one experience to another. Interaction Design: “I want to be special!” Letting the user interact and uniquely configure their use of the product. Research into cultural background should be…
Conceptual Design, Diagnostic Errors, Interaction Design, Interface Design, Perception, Pipsqueak Articles, Product Design Strategy, Scaffolding
Design Solution to Real World Problem — Speeding!
by Olga Werby •
Knowing something about behavior, visual processing, and human nature, designers can nudge users into doing the right (or in this case, lawful) action. Speeding is a problem all over the world. People are notorious for underestimating the real amount of time it takes to get places they need to be. Traffic congestion, car problems, detours, and other (un)foreseen events can make a huge difference in time variability of getting from one place to another. The problem, though, is that we can’t really force people to leave on time or drive the speed limit when the drivers think that no one is looking. So with the law on our side, we can create other ways of forcing people to behave lawfully by changing environmental conditions and relying on human nature not to do what’s right, but to do what they think they have to based on circumstance. Here are a few creative ways of solving the speeding problem on our streets. Using Visual Processing Errors to Slow Traffic Canadian drives misdiagnose the problem and try to drive straddling the “hole” in the road. Everyone is successfully slowed down. The Fake Traffic Cop Threat as a Speeding Deterrent In general, people tend…