The Road to Hell is Paved with Good Intentions. This year, the Metropolitan Transpiration Commission introduced the new Clipper Smart Card. Public transit riders all over the Bay Area can now use a convent piece of plastic to pay for their BART trains, buses, MUNIs, etc. Just swipe the Clipper Card past one of the little readers, and the gates open to let you in and out of the station or pay for the bus. The cards could be purchased in stores and vending machines all over the area—$2 cards are the minimum value cards. More money can be easily added to these cards at all BART train stations. The designers of Clipper Card envisioned happy riders and happy transpiration authority. “We’ll make it easy,” the designers said. “Easy to use, easy to fill up. And if the passengers accidently run out of money on their cards, we’ll allow them some small negative balance so they can leave the train station and pay for their rides later.” In the Bay Area, the cost of public transportation is pretty high and it’s highly dependent on how far you want to go: travel from City Hall to Airport, pay $8.10 for a…
Tag Archive for contextual actions
Cognitive Blindness, Conceptual Design, Contributor, Interaction Design, Interface Design, Mental Model Traps, Perception
Re “Wine Study Shows Price Influences Perception”
by Van Nga •
Svitil, K., (2008). “Wine Study Shows Price Influences Perception.” California Institute of Technology. Visited on October 4, 2010: http://media.caltech.edu/press_releases/13091 This article is a research study about how the region of the brain called the medial orbitofrontal cortex showed higher activity when participants drank wines at a higher price. A wine tasting study was conducted at the California Institute of Technology and Stanford University. Twenty volunteers tasted five wine samples at different retail prices: $5, $10, $35, $45 and $90 per bottle. The volunteers tasted and evaluated which wines that they found more pleasurable. Two out of five of the wines were the same but one was priced at $10 and one at $90. In the experiment the subjects rated and preferred the $90 priced wine more than the $10, although they did not know that they tasted the same wine. Cognitive Design What does the product do? In this study the cognitive design was a wine tasting experiment. The concept of the research was to experiment on the perception of price on different wines. The setting was controlled in that the subjects did not know that they tasted the same wine but told that the price was different. While tasting…
Autopilot Errors, Background Knowledge Errors, Conceptual Design, Diagnostic Errors, Errors, Interaction Design, Interface Design, Interruptus Errors, Misapplication of Problem Solving Strategies, Mode Errors, Perceptual Blindness, Perceptual Focus Errors, Pipsqueak Articles, Product Design Strategy, Scaffolding, Users, Working Memory
The History of Usability
by Olga Werby •
When did we start being concerned with usability? Some will say that such concern is part of being human: cavemen worked their stone tools to get them just right. Interaction design mattered even then. But the field of usability research really came into being when the tools we used started to run up against our cognitive and physical limitations. And to avoid hitting literal, as well as psychological, walls, it was the aviation engineers who started to think about usability seriously. While cars were becoming ever more sophisticated and trains ever faster, it was the airplanes that were the cause of most usability problems around WWI. Cars were big, but didn’t go very fast or had a lot of roads to travel on at the turn of the century. In the first decade of the 20th century, there were only 8,000 cars total in the U.S. traveling on 10 miles of paved roads. In 1900, there were only 96 deaths caused by the automobile accidents. Planes were more problematic. For one thing, the missing roads weren’t a problem. And a plane falling out of the sky in an urban area caused far more damage than a car ever could. Planes…
Background Knowledge, Background Knowledge Errors, Mental Model Traps, Misapplication of Problem Solving Strategies, Pipsqueak Articles
Grabbity and Other Folksy Wisdom
by Olga Werby •
We spend our lives engaged in problem solving: When should I leave the house to get to work on time? What can I make for dinner given the stuff in my refrigerator? How much work do I need to get done today in order to leave a bit earlier tomorrow? What’s the best driving route given the traffic report coming over the car radio? Can I make the this green light? Can I talk my way out of a traffic ticket? What’s the maximum amount I can pack into my trunk after a COSTCO run? How can I get that stain off the carpet? Is this blog good-enough to post? Looking over this sample list of problems, it’s easy to see that some have to do with temporal and spatial processing (e.g. packing the trunk, picking the best route, judging speed, making schedules), some with background knowledge manipulation (e.g. coming up with a recipe given a list of ingredients, looking up cleaning strategies), some with social processing (e.g. ability to analyze social situations and make correct predictions of possible outcomes—”I will get that ticket, if I run that red light.”), and some with metacognitive tasks (e.g. judging quality, comparing standards…
Anchoring Errors, Diagnostic Errors, Mental Model Traps, Metaphor Mistakes, Perceptual Blindness, Pipsqueak Articles
Perception & Context
by Olga Werby •
It’s All About Context When it comes to real-estate, it’s location, location, location. When it comes to design, it’s context, context, context. Consider the following scenario: you are going shopping at Good Will. You see a brand new coffee maker for $10. “Oh My God,” you say, “that’s incredibly expensive!” You don’t buy it. You go to Starbucks and see the exact same coffee maker on sale for $120. You get it—how can you pass up such a bargain? In a different setting, the perception of price of the coffee maker resolves as cheap even as the actual price is higher. Why? Why do we care about the context in which the product is sold as opposed to some other intrinsic characteristic? There are people who buy empty Tiffany’s blue boxes and cases. Why? So they can place jewelry and other gift items in there. The mere fact of being inside a blue box makes those object more valuable—they work harder. Again, the perceived value it’s not just in the intrinsic characteristic of an object in a box, but rather in the combination of the two: the product and its context. If a gift-giver tells you that the present you’re…
Background Knowledge, Background Knowledge Errors, Pipsqueak Articles
Categorization & Context
by Olga Werby •
What is art? Do the objects in the images above form a category of “sculpture”? In Kindergarten, young students are taught a game: every kid brings an object to class; each student is asked to create two piles—the “in” group and “out” group—based on his/her own imagined set of rules; the other children guess the rules that make the category. It’s a great game. A collection of 20 objects can be sorted a staggeringly large number of ways: by color, by size, by use, by ownership, by gender, by taste, by feel, by name, by materials used in manufacturing, by the degree of fun, by shape, by temperature, by degree of reflectiveness or transparency, by the feelings they inspire, by history, by age, by weight, by dimensions, by utility, by the maker, by origin, or any other trait or combination of traits. This is a task that’s truly shaped by imagination. Categorization is a work of creativity. Guessing the rules of categorization is deductive reasoning at its best—scientists, detectives, and doctors do it everyday. But unlike the Kindergarten game, there’s usually no one to tell when the guess is wrong. How we perceive a group of objects depends on the…
Conceptual Design, Contributor, Interface Design
On “Managing UI Complexity”
by Joseph •
As programs become more powerful, designers (and users) are faced with evermore complex user interfaces (UI). In the war on complexity, designers must find innovative ways to simplify UI.