We Are 80% Optimistic

Gallagher, James, (2011). “Brain ‘rejects negative thoughts’.”  BBC.co.uk. Visited on October 8, 2012: http://www.bbc.co.uk/news/health-15214080 This article, “Brain ‘rejects negative thoughts’”, speaks of a generalized view of the brain based on evidence gathered from a wide population. Optimists, or those whose frontal lobes process good news and comparatively ignore bad news, make up about 80% of the population; while the remaining 20%, the pessimists, have a similar predisposition to bad news. Since optimists do not absorb bad news, risks are often underestimated; as a population, it can be generalized to say that the people respond more to good news than to bad. Conceptual Design: If risks are to be acknowledged and people’s views changed to reflect them, information regarding them should be emphasized. Information with positive effect will be more attractive, and need not be emphasized for message to be processed. Knowledge of this could be particularly useful in government. Knowing this, in sales, information may be designed which downplays risks, and emphasizes positive attributes, for maximum acceptance of the product in a general population. Furthermore, a population whose predilection is to pessimism could be acknowledged with information products designed specifically for them. Interaction Design: Elements of the product may be…

Who Controls Social Networks?

Article: Bohannon, J. (2012). “Who Controls Social Networks?” sciencemag.org. Visited on Oct 9, 2012:http://news.sciencemag.org/sciencenow/2012/06/who-controls-social-networks.html This article is about how ideas spread in social groups through peer influence. A theory long debated is that a small number of people who are influencers spread ideas through their peer groups. Critics of the theory argue that is it not how much influence these people have but how susceptible to the new idea people are. The study of peer influence has proven difficult to conduct, but the rise of social networks such as Facebook provide a means for researchers to study a large number of people. One study in the article found that on Facebook there was a clear divide between influencers and those that were susceptible to new ideas. Conceptually, it’s important for any product developer to understand who their product’s influencers are if they wish their product to spread through peer influence. The article suggests that the personality traits of people affect influence. Examples: Women influence men more than women. People over 30 were more influential than those under 30. The article states that the most important finding is that Influencers and those who are susceptible are not traits found within the…

RE: Go Figure: Why we think rituals can influence results

Article: Blastland, M. (2011). “Go Figure: Why we think rituals can influence results.” bbc.co.uk. Visited on October 9th, 2012: http://www.bbc.co.uk/news/magazine-14917871 Summary: Humans have a strong capacity for pattern recognition. This is beneficial in many circumstances, aiding in our survival and helping us safely navigate our environment. However, the same cognitive mechanisms can also cause us to make incorrect associations between cause and effect. One example is a sports fan believing that a ritual like wearing “lucky” socks during an event will increase the chances of success for their favorite team. In statistics this over-interpretation of random events and correlations is known as a Type I error. The same type of behavior can be seen in animal studies, where pigeons will repeat an action that they have incorrectly assumed is the cause of food being delivered to them, when the timing was actually random. Conceptual Design: When designing a new product are we utilizing our users’ strength for pattern recognition?  Often humans can tease complex patterns from noisy data far more effectively than computers.  Can users effectively see the link between using our product and having the positive outcomes that they desire? If our product has benefits, we would definitely like our users…

Separate Mobile Website Vs. Responsive Website

2012-10-30 LinkedIn Poll on responsive design

Frost, B. (2012). “Separate Mobile Website Vs. Responsive Website.” smashingmagazine.com. Visited on October 25, 2012: http://mobile.smashingmagazine.com/2012/08/22/separate-mobile-responsive-website-presidential-smackdown/ This article is about how to address the challenges of the mobile web by either creating a separate mobile website or creating a website that is responsive to different screen sizes. These two approaches are illustrated by the websites of the 2012 presidential candidates: Mitt Romney’s campaign has created a dedicated mobile website, while Barack Obama’s campaign has created a responsive website. The article looks at two use cases for these sites (someone looking for information and someone looking to take action) and how each of the different mobile approaches addresses them. Conceptual Design The article examines two mobile design approaches using Kristofer Layon’s model, which is based on Maslow’s hierarch of needs pyramid. Primary access and navigation are the most essential aspects of the mobile experience while enhancements like HTML 5 features are the least essential. How each method addresses the two mobile approaches is important for any product designer. Interaction Design Access to website content is the most import function of a mobile site. The Obama site is responsive, so all the content of the full-featured site is available to a mobile…

RE: Perfectionism May Not Be Optimum

Tugend, A., (2011). “It’s Just Fine to Make Mistakes.” NYTimes.com. Visited on October 8, 2012: http://www.nytimes.com/2011/03/12/your-money/12shortcuts.html Experiment: A study was conducted comparing the productive abilities of participants testing high and low in “perfectionism”. The task was to rephrase a passage without interpretation for a panel of judges who were unaware of the status of the participants. The Outcome: Those rating high in perfectionism were judged to have passages “significantly poorer in quality”. This surprising finding can be attributed to a shortened process of learning in perfectionists, due to fear of failure and the loss of respect should a mistake be found. This isolation from feedback inhibits development. Additionally, the stress of perfectionism can be psychologically detrimental, further inhibiting learning especially in the face of failure. Interaction Design: For products with a high learning curve, built-in feedback could be considered when the product is not used as designed, and alternately when ideal conditions of usage are met. This would perhaps encourage experimentation and calibrate use. Interface Design: Friendly tone or customizable interface might also help to attract continued use. This could give perfectionists and non-perfectionists a positive working arena.

RE: Is Pink Necessary?

How many different ways can someone describe a color? There is a delightful video titled “Luscious” by the Sappi paper company Off Register. In it, the main character attempts to describe the exact shade of “luscious” she wants printed on paper. “It’s like the inside of a baby polar bear’s ear,” she tells the printer. “It’s a nuclear accident, but there’s no problem with it,” she insists. “It’s like King Kong French kissed you … stop it Kong!” All of the metaphors from “Luscious” have another thing in common: They link disparate ideas, a seductive idea with a dangerous one. This is the problem encountered with Annie Paul’s article “Is Pink Necessary?,” which is a review of the book Cinderella Ate My Daughter by Peggy Orenstein. What color best describes a little girl’s sexuality? But little girls have no sexuality, one may protest. Research indicates they do, that children identify with external signs to determine their sex. What then is the hue of sparkly tulle and chiffon? What is the color of a kiss blown from the palm of your hand or a coyly twirled finger in softly dimpled cheek? From the viewpoint of product design, the article is better contemplated as a…

RE: Preloading and The Above-Average Effect

Valdesolo, P. (2010). “Flattery Will Get You Far.” ScientificAmerican.com. Visited on October 8, 2012: http://www.scientificamerican.com/article.cfm?id=flattery-will-get-you-far A study suggests that flattery is effective, illustrating that even obviously manipulative comments play into the an individual’s high self-regard, affecting later behavior. This phenomenon, called the above-average effect, can be found for example in advertising. When a person views an advertisement showing an exaggerated response to a product’s use, their response in the aisle when making a choice, is measurably swayed. Sunlight, breezes, and smiling people in light sweaters walking through green pastures create a positive impression we remember when buying liquid laundry detergent of a certain brand, even if we know there is little rational correlation. Conceptual Design: The principle of the above-average effect could be used strategically. Research into a population’s background might give a picture of how to articulate a product; or, similarly, the idea of preloading expectations through associations in a programmed environment could be used to aim a particular audiences preferences or choices, or make rational jumps easier when transitioning from one experience to another. Interaction Design: “I want to be special!” Letting the user interact and uniquely configure their use of the product. Research into cultural background should be…