Innovating Justice for the New Millennium

2012-11-16 Rachel Moran, Sanela Diana Jenkins, and Richard Steinberg with Innovating Justice Award

This month, The Hague Institute for the Internationalisation of Law (HiiL) announced the finalists for its Innovating Justice Awards. The top three justice innovations for 2012 were The Human Rights & International Criminal Law Online Forum, a partnership between International Criminal Court Office of the Prosecutor (ICC OTP) and UCLA School of Law; The National Justice in Your Community programme of Peru, a project that supports volunteer efforts of judges in their local communities to share their legal knowledge and experience; and Peace Tones, a project that works to protect the rights of world musicians through technology and education. “Innovation is one of the important growth variables. We also see the rule of law as one of the most important factors in the welfare and well-being of the society,” stated Dr. Anne van Aaken, Innovating Justice jury chair and Max Schmidheiny Foundation Professor for Law and Economics, Public, International and European Law. “Justice innovations have the potential to contribute immensely to human welfare, just like technical innovation do.” Thinking broadly, there are three categories of justice innovations. One focuses on providing education and access to the existing laws to the undeserved communities. There’s lots of misinformation out there. And those…

In Search of Design Excellence

Rutter, G. B. (2010). “In Search of Design Excellence.” http://www.appliancedesign.com. Visited on October 15th, 2012: http://www.appliancedesign.com/Articles/Feature_Article/BNP_GUID_9-5-2006_A_10000000000000931808 Design excellence can be defined as a combination of design excellence, or the fidelity of decisions decisions and the innovations. Often, people conflate innovation and  the execution of design. Even if a design is new and a breakthrough, the execution of the design can make or break the how excellent a design truly is. One area to consider for design execution is human centered design. Examples given include the design of a music application. While it might be possible to dpwnload music in a new manner, it does not mean ease of use has been considered. Similary, when considering design decisions for making a new chair, often times, ergonomics and engineering check boxes may be used to create new experiences. However, if human centered design tenants are not considered, the design may still ultimately fail. Ie, s the music app easy to use? Fun to use? Is the chair comfortable? Does it fit in the users environment? For new innovations if human centered designed is a component of the design a better product may emerge, and this is one sign of excellent design. p-prim…

Article: Sometimes more choices leave people worse off

Research published in Biology Letters shows that people confronted with too many choices have difficulty making a good decision. The study analyses over 3,700 human dating descisons across 84 speed-dating events. The study found that when the numnber of variable attributes increases (ie heigh, occupation, education background), people made fewer dating proposals. The effect was even stronger as the number of potential partners increased. Another study shows that when participants in a dating study are given more potential partners, their emotional satisfaction is not higher than when presented with fewer options. Other studies have shows that more options cripple a people to not make any decision at all. Consumer studies show that when given limited options, consumers make a purchasing decison, and are happier with the limited set of options. When given large numbers of options, humans and other animals tend to rely on heuristics that help guide decision making. These rules of thumb help to reduce and simplify the decision making proceess by ignoring some information. We tend to default to quick, easy, and recognizable options. We can decide the appeal of a face in 13 milliseconds. So with fewer options, people make quicker decisions. With more options, people…

RE: Tracing the Spark of Creative Problem-Solving

Article:  Carey, B. (2010). “Tracing the Spark of Creative Problem-Solving.” nytimes.com. Visited on October 29th, 2012: http://www.nytimes.com/2010/12/07/science/07brain.html Summary:  Puzzles come in a wide variety of formats. They are appealing to people both because of the dopamine rush of arriving at a solution, and also because they shift the brain into an open, playful state. Puzzles are solved in two main ways — either through insight thinking or analytical thinking.  Insight thinking is when an answer comes to a person suddenly, seemingly out of the blue. Analytical thinking involves employing a systematic approach of testing available possibilities. Both types of thinking are typically required to solve challenging problems. The differences between the two approaches have been debated by scientists, but current experiments and brain-imaging studies indicate that they are separate abilities requiring truly different brain states. Test subjects are more likely to solve puzzles using insight thinking when they display brain activity in the anterior cingulate cortex. This activity is associated with the widening of attention, making the brain more open to distraction and to detecting weaker connections. Positive mood appears to shift the brain towards the state required for insight thinking. In experiments where subjects are shown a humorous video…

Haptics and the Uniformity of Gloss

For an introduction into the science of haptics, the article, “Primal, Acute and Easily Duped: Our Sense of Touch,” provided great examples about the accuracy and fallibility of our sense of touch. However, the proliferation of touch-sensitive input devices over the past 4 years since it was written didn’t provide the author with any insight into their pending popularity, or the effect they would have on our fingertips. If our fingertips can feel a bump the thickness of one micron, imagine the sensitivity they have even as they slide over a touch-sensitive glass tablet, a glossy plastic mouse, or an anodized smooth track pad. The more our fingertips are required to touch, drag, swipe, and pinch, even over smooth surfaces, the more abrasive those surfaces become over time and the more those subtle abrasions wear on our skin. Glass becomes scratched, plastic becomes scuffed, and biological stains build up on anodized aluminum along with all other surfaces. The point being that these smooth surfaces end up hurting, if not annoying, our fingertips over time. If the fingertips are the equivalent of the fovea of our eyes, why subject ourselves to these increasingly painful disturbances and not return to using an…