Landau, E. (2010). “From brain to language to accent.” CNN Online. Retrieved on October 4, 2010: http://pagingdrgupta.blogs.cnn.com/2010/09/23/from-brain-to-language-to-accent/?hpt=Sbin Becoming a proficient speaker of at least one language is a hallmark of the typical human psychological development. When it comes to learning more than one language, however, our abilities seem much more widely dispersed. Why might some people display a greater “talent” for learning a second language (or more) than others? By far the best known predictor of success at foreign language learning is the learner’s age. An increasing number of children who grow up in bilingual environments from early on may well grow up to be fluent speakers of both their native languages. But you don’t have to be natively bilingual in order to master multiple languages at the native-speaker level. In a classic study of second-language acquisition by Johnson & Newport (1989), immigrants to the USA were tested for high-level mastery of English (including phonetic and grammatical nuances), and the results were examined as a function of age at initial immersion in the English-speaking environment. People who started learning English before the age of 7 tended to achieve native-like proficiency. From there on, the older one was at arrival, the less native…
Cultural Differences
Cognitive Blindness, Conceptual Design, Contributor, Cultural Bias, Cultural Differences, Ethnographic & User Data, Interaction Design, Interface Design, Product Design Strategy, Users
Japanese Playing a New Video Game: Catch-Up
by Van Nga •
Tabuchi, H., “Japanese Playing a New Video Game: Catch-Up.” New York Times Online. Visited on October 4, 2010: http://www.nytimes.com/2010/09/20/technology/20game.html?_r=1 This article discuss how Japan is partnering with Westerns in the gaming industry. In the mid 1980s’ through 1990s most game franchises were developed from Japan. Some of Nintendo’s Mario, Pokemon, Sonic the Hedgehog from Sean and Gran Turismo from Sony. Japan is now at least five years behind in the industry. The best selling game was Call of Duty: Modern Warfare 2 which was developed in the United States. Concept Design: Japan use to define the gaming industry. Part of it’s problem is that they need to appeal to players that are located overseas. Interaction Design: Developers want to try and reach out to the West and collaborate. Collaboration in trying to make games have a more global appeal can possibly generate a bigger target audience. Capcom for example developed Take Shadow of Rome. This 2005 action game was made for European and American markets. Instead of designing over sized samurai swordsmen they designed over sized gladiators. Interface Design: The interface design are collaborating with people from overseas and learn their culture in order to appeal in the market. They…
Conceptual Design, Contributor, Cultural Differences, Interaction Design, Interface Design
Dating by blood type in Japan
by Roman Shumikhin •
Buerk, R. (2010). “Dating by blood type in Japan.” BBC News. Retrieved on 3 October, 2010: http://news.bbc.co.uk/2/hi/8646236.stm People in most parts of the world do not think about their blood group much, unless they have an operation or an accident and need a transfusion. But in Japan, whether someone is A, B, O or AB is a topic of everyday conversation. There is a widespread belief that blood type determines personality, with implications for life, work and love. Interest in blood type is widespread in Japan, particularly which combinations are best for romance. Women’s magazines run scores of articles on the subject, which has also inspired best-selling self-help books. There are employers who are discriminating against prospective candidates by asking about their blood type. A term for such behavior in Japan is burahara, which translates as blood group harassment. The preoccupation with blood ultimately dates back to theories of eugenics during the inter-war years. Stripped of its racial overtones, the idea emerged again in the 1970s. Now, blood typecasting is as common as horoscopes in the West, with the whiff of science—although dubious—giving it added credibility. Scientists regularly debunk the blood group theory but it retains its hold—some believe because,…
Contributor, Cultural Bias, Cultural Differences, Ethnographic & User Data, Language, Metaphor Mistakes, Product Design Strategy
Language and thought in user-centered design
by mabelev •
Deutscher, G. (2010). “Does language shape the way you think?” New York Times Online Edition. Retrieved on October 4, 2010. http://www.nytimes.com/2010/08/29/magazine/29language-t.html This article summarizes the history and the current status of the linguistic relativity hypothesis or the idea that “language shapes thought.” This idea comes in several different formulations. The version on which Deutscher’s review focuses is a cross-linguistic claim that speakers of different languages use different mental representations or processes as a result of having learned different languages as children. A particularly strong version of the cross-linguistic hypothesis suggests that our native language provides us with a basic toolbox of conceptual representation, so if a concept or a mode of thought is not encoded in a given language, its monolingual speakers would be incapable of thinking about such a concept or thinking in such a mode. For instance, linguistic relativity led to the prediction that people’s perception of differences in color should reflect the way their language encodes color. This prediction was spectacularly disproven by the discovery that people whose language only has two color terms in its vocabulary perceive and categorize colors similarly to speakers of English, which has 11 basic color terms, plus many non-basic ones (Berlin…
Conceptual Design, Cultural Bias, Cultural Differences, Ethnographic & User Data, Flow, Personality, Pipsqueak Articles, Product Design Strategy, Users
Branding & Emotional Design: The Culture of Sneakers
by Olga Werby •
How do we spend our money? Well, the first cut goes to survival: essential goods and services that are absolutely necessary to our survival. Food, housing, medical care are all part of the basic necessities of life. Some, of course, are more necessary than others (we might postpone going to a dentist…but not for long), but there’s a core of stuff that we need to live. The next tier up from survival is comfort. This is a very large tier—what’s comfort to some is a necessity to others and visa versa. People use their income to increase their general comfort level. This might mean a large house, more comfortable beds, larger selection of clothing. But generally, when we talk of comfort, we don’t include jet setting to Paris for a nice date out on the town. Comfort is about everyday life needs, but more comfortable. The top tier of our income is the disposable income and it is spent on luxury—the money we have left over from dealing with our needs and comforts; the money we can chose to spend in an extravagant and even wasteful manner. When economists make predictions about the average size of the available disposable income,…
Conceptual Design, Contributor, Cultural Differences, Interaction Design, Interface Design
Chinese companies ‘rent’ white foreigners
by Roman Shumikhin •
Farrar, L. (2010). “Chinese companies ‘rent’ white foreigners.” CNN. Retrieved on 3 October, 2010: http://www.cnn.com/2010/BUSINESS/06/29/china.rent.white.people/index.html In China, white people can be rented. Chinese companies are willing to pay high prices for fair-faced foreigners to join them as fake employees or business partners. To have a few foreigners hanging around means a company has prestige, money and the increasingly crucial connections — real or not — to businesses abroad. The requirements for these jobs are simple: Be white. Do not speak any Chinese, or really speak at all, unless asked. Pretend like you just got off of an airplane yesterday. Those who go for such gigs tend to be unemployed actors or models, part-time English teachers or other expats looking to earn a few extra bucks. Often they are jobs at a second- or third-tier city, where the presence of pale-faced foreigners is needed to impress local officials, secure a contract or simply to fulfill a claim of being international. Occasionally, these jobs can go awry. A company can hire a white foreigner, swindle millions of yuan out of their clients , and after police shows up tell that the white guy was the one really in charge, White women are…
Background Knowledge, Conceptual Design, Contributor, Cultural Bias, Cultural Differences, Flow, Interaction Design, Interface Design, Product Design Strategy
Using Computers to Teach Children Without Teachers
by Sheetal Elangovan •
Johnathan, F . (2010). “Using computers to teach children with no teachers” BBC News. Retrieved on 21 July, 2010: http://www.bbc.co.uk/news/technology-10663353?print=true Summary of the article: The article summarizes studies conducted by Prof Mitra on the learning curve of children using computers for education with teachers. Results of the study prove that the teaching methods employed have been quite successful based on the fact that: Children who are not exposed to computers are highly motivated to teach themselves skills they want to learn Children have had a steep learning curve in picking up complex tasks with minimum supervision Learning by discussion and in groups ensures that content is retained and not skimmed through by children. Motivation levels of students are kept high with a grandmother figure in the picture. The best results of the study have been combined to create Self Learning Environments where children in groups of 4 share a computer to assimilate information. Virtually present volunteer grandmothers keep the student motivated and support the learning process. On Environment: The need for self-organized learning essentially arises in developing nations and the ones who do not have access to education. Children living in such conditions have a natural survival instinct, which keeps…