There has been a lot of stories lately about the Transportation Security Administration (TSA), and most have been less than flattering (to say the least). How can an agency that was designed to “serve and protect” the citizens of the United States from harm evoke such wrath from ordinarily shy and non-vocal travelers? This blog is about product design, and so my analysis of the situation will treat this as a failure of product design. Where are the failures? Mistake #1 TSA Conceptual Design: Blocking There are bad guys out there that want to do us—citizen travelers from US—harm. There are the box-cutter carrying terrorists, the shoe-bombers, the liquid explosives bandits, the underwear-bombers, the printer cartridge explosives engineers. TSA installed airport security measures that would counteract each of these threats as they revealed themselves. The basic conceptual design strategy here is blocking: identify a threat and find an effective block. This is a strategy based on hindsight: if we knew that people could sneak bombs in their underwear, then we would have had a way to block it. We didn’t know, but now we do, and so we created systems to block this threat in the future. TSA Game Plan: Escalating…
Mental Model Traps
Mental Model Traps result from an erroneous representation of how something works.
Background Knowledge, Background Knowledge Errors, Causal Net Problems, Diagnostic Errors, Group Decision Errors, Mental Model Traps, Pipsqueak Articles, Product Design Strategy
e-Waste & Product Design
by Olga Werby •
I just came across a very interesting video by Annie Leonard. She’s been making little, approachable documentaries that explain difficult to understand issues—e-waste being one of those. Here’s her latest: The Story of Stuff. This is the story about how stuff gets designed, made, distributed, and then trashed. The Story of Bottled Water. This is the story about drinking water and the marketing of bottled water.
Background Knowledge, Background Knowledge Errors, Contributor, Errors, Interaction Design, Interface Design, Mental Model Traps, Product Design Strategy, Scaffolding, Users
More is always better – Or so most think!
by Mallika •
Tugend, A., (2010). “For the Dishwasher’s Sake, Go Easy on the Detergent.” NY Times Online. Visited on November 04, 2010: http://www.nytimes.com/2010/03/13/your-money/13shortcuts.html If dishwashers do not seem to be doing their job or if your clothes are not coming out as soft as you’d like them to, or if these machines break down easily, it is most likely due to “user error.” We throw in multiple fabric softener sheets because more is better. More isn’t better in this case! The excess sheets liquefy when the dryer gets hot and gum up the dryer. Most people use ten to fifteen times the amount of soap they need. This excess soap is detrimental to the life of the machines. This article has some clear implications for interaction and interface design. User errors are likely to happen. Even if you have a manual with detailed instructions, the chances of somebody reading that manual are very slim. Even if they read it, they are still likely to err. How can design inculcate the right usage in the user? In this case, what can design do to prevent errors resulting from the ‘More is better’ p-prim? Possible Interaction Design Solutions: Solutions could be…
Cognitive Blindness, Conceptual Design, Cultural Bias, Ethnographic & User Data, Featured, Flow, Interaction Design, Interface Design, Mental Model Traps, Mirroring Errors, Pipsqueak Articles, Product Design Strategy, Scaffolding, Users
Thinking About the Future of Reading
by Olga Werby •
The Taxonomy of Usefulness We are a family with two Kindles, three iPads, two iPods, and an iPhone. We also have a few thousand old-fashioned paper books stored on bookshelves in every nook and cranny of our home: bedrooms, bathrooms, kitchen, stairs, garage, closets, family room, and any other space and surface that might hold a book or two or ten. We are into reading! And we use our Kindles, iPads/Pods/Phone, and computers to read as well. And while statistically speaking, we make just four data points for four family members, I feel we have something interesting to say about using technology to read. To help me understand my own relationship with reading and technology, I’ve come up with a little Taxonomy of Usefulness. If you’ve been reading this blog (or my books and papers), you’d have noticed that I like to slice up the world into groups sorted by a set of variables that I find useful at the time. Forming categories helps me think—the Cognitive Wheel is a prime example. Taxonomy of Usefulness These variables help derive the value of the electronic reading devices. Ergonomics There are many attributes to consider when describing the ergonomics of a device,…
Cognitive Blindness, Conceptual Design, Contributor, Interaction Design, Interface Design, Mental Model Traps, Perception
Re “Wine Study Shows Price Influences Perception”
by Van Nga •
Svitil, K., (2008). “Wine Study Shows Price Influences Perception.” California Institute of Technology. Visited on October 4, 2010: http://media.caltech.edu/press_releases/13091 This article is a research study about how the region of the brain called the medial orbitofrontal cortex showed higher activity when participants drank wines at a higher price. A wine tasting study was conducted at the California Institute of Technology and Stanford University. Twenty volunteers tasted five wine samples at different retail prices: $5, $10, $35, $45 and $90 per bottle. The volunteers tasted and evaluated which wines that they found more pleasurable. Two out of five of the wines were the same but one was priced at $10 and one at $90. In the experiment the subjects rated and preferred the $90 priced wine more than the $10, although they did not know that they tasted the same wine. Cognitive Design What does the product do? In this study the cognitive design was a wine tasting experiment. The concept of the research was to experiment on the perception of price on different wines. The setting was controlled in that the subjects did not know that they tasted the same wine but told that the price was different. While tasting…
Anchoring Errors, Background Knowledge, Background Knowledge Errors, Causal Net Problems, Diagnostic Errors, Featured, Mental Model Traps, Metaphor Mistakes, Misapplication of Problem Solving Strategies, Pipsqueak Articles, Product Design Strategy, Scaffolding
What is a p-prim?
by Olga Werby •
I’ve been using the p-prim ever since I’ve learned of them, back in my graduate school days at UC Berkeley. P-prims stand for phenomenological primitives and were “invented” by Andrea diSeesa, a UC Berkeley professor in the School of Education who also happens to be a physicist (diSessa, 1983). Visit his Wikipedia page and check out some of the cool projects he’s working at now. Before I give a definition of a p-prim, I think it would be good to give a few examples. Here’s a graph published by OkTrends on beliefs of various groups (in this case as defined by their sexual orientation) about the relative size of our sun versus the Earth (our planet). Even disregarding the differences in percentages due to sexual preference, an awesome 5 % to 10 % of our population believes that the planet we live on is larger than the star it orbits. Would this qualify as a p-prim? Yes: it’s not a formally learned concept; it describes a phenomenon; it’s a bit of knowledge based on personal observations: the sun looks like a small round disk in the sky; it’s a useful problem-solving tool when one has to draw a picture with…
Background Knowledge, Background Knowledge Errors, Mental Model Traps, Misapplication of Problem Solving Strategies, Pipsqueak Articles
Grabbity and Other Folksy Wisdom
by Olga Werby •
We spend our lives engaged in problem solving: When should I leave the house to get to work on time? What can I make for dinner given the stuff in my refrigerator? How much work do I need to get done today in order to leave a bit earlier tomorrow? What’s the best driving route given the traffic report coming over the car radio? Can I make the this green light? Can I talk my way out of a traffic ticket? What’s the maximum amount I can pack into my trunk after a COSTCO run? How can I get that stain off the carpet? Is this blog good-enough to post? Looking over this sample list of problems, it’s easy to see that some have to do with temporal and spatial processing (e.g. packing the trunk, picking the best route, judging speed, making schedules), some with background knowledge manipulation (e.g. coming up with a recipe given a list of ingredients, looking up cleaning strategies), some with social processing (e.g. ability to analyze social situations and make correct predictions of possible outcomes—”I will get that ticket, if I run that red light.”), and some with metacognitive tasks (e.g. judging quality, comparing standards…