Interaction Design

How does the product do it?

Be the Customer

By our very nature, humans are an “us versus them” kind of mammal. We are quick to judge and categorize: “he’s our kind’a people” or “she’s management.” We adapt and root for our favorite sports teams, sometimes even resorting to violence to “defend our guys.” We peg an art department against the engineers; we side with nurses over doctors; we fight with democrats against republicans; we wave our flags in a spirit of nationalism. And it doesn’t matter if we all work for the same company, heal the same patients, want the same basic rights, or live on a very small planet—we tend to take sides. So it’s no surprise that when product designers develop products the feeling of “us against the users” creeps up into the process. To protect the design process from these “us versus them” impulses, we can create a well-realized user personas based on the the audience taxonomy developed during the conceptual design stage of product design. For each major category in the audience taxonomy, a sample fictional user is created which embodies all of the traits in that audience category: age, profession, socio-economic background, culture and sub-culture, interests and dislikes, family status, education level, etc.…

Metacognition Failure: If I find it easy, it must not be important

Making something easy to understand is extremely difficult. A good designer knows this, knows how hard one has to work to make something comprehensible and easy to use. Unfortunately, users and consumers of products (including education) tend not to get it. We live in society ruled by “More is Better” p-prim: more stuff is better, more money is better, more food is good, more medication is great…more, more, more. Movies, television, newspapers, magazines, all reinforce this idea in our minds. We live in a “super-size me” world. But this basic decision-making algorithm leads to very faulty reasoning. There are multiple corollaries to the “more is better” axiom: thick books without graphics are more educationally valuable, more important (this is based on research I did many years ago with 5th graders); longer essays are clearly better and should get higher graders (the students worked harder/longer on them); big words are better than small ones in expressing ideas (thus we get very pretentious writing); work should be judged by the time it took to complete and not by the quality of the results it produces; more expensive clothes (cars, stereos, etc.) are clearly more valuable (this is a true statement, but most…

On “Legendary Magazine Covers Get Their Own Spread”

CNN staff. (2008). “Legendary magazine covers get their own spread.” CNN. Retrieved on April 27, 2008. http://edition.cnn.com/2008/SHOWBIZ/books/04/25/esquire.coverart.ap/index.html CNN publishes a eulogy of George Lois as his work for the Esquire magazine is going to be exhibited at New York’s Museum of Modern Art. Reviewing some of the magazine covers, the journalist highlights what made the designer’s shots iconic. In this respect, two main arguments come up. First, the journalist lays an emphasis on the power of the images. Describing Muhammad Ali posing as Saint Sebastian, he shows to what degree it stroke people’s memory. In fact, in Lois’ point of view, the photograph has to make a powerful statement to push the viewer to look at the article inside. Not only did he succeed in doing that but he also stroke people’s memory to such an extent that they still remember where they first saw this cover at the time. His photographs gave polemical statements on political, cultural but also social issues and triggered heavy debate in the society. They became iconic through their simplicity of evocation and their ability to instill a tinge of provocation about contemporary issues. The Vietnam covers are telltale when it comes to affecting the…

On “Story? Unforgettable. The Audience? Often Not”

Carey, B. (2009). “Story? Unforgettable. The Audience? Often Not.” New York Times Online. Visited on 1 July 2010. http://www.nytimes.com/2009/12/01/health/01mind.html?hpw=&pagewanted=print Summary: This article discusses destination memory and its affect on different social situations. It explains that people often remember the source of a memory but not its intended destination. The article distinguishes that remembering whom you’ve told a story to uses a different kind of memory from the actual story itself. Source memory, the ability to recall where a fact was learned, is different from destination memory, which is to whom the fact was told. The article goes on to explain that who we tell our stories to is a critical part of our social identity and that repeating oneself can be damaging and embarrassing. In a study at the University of Waterloo 60 students were asked to tell personal and random facts to the faces of 50 famous people. The outcome of the study was that the subjects did not tend to remember which facts they told to whom, even when it was personal information. The results suggest that no matter how personal, or important, the story, there is the possibility that if the audience has heard it before the…

On “Flattery Will Get You Far”

Article:  Valdesolo, P. (2010). “Flattery Will Get You So Far.” Scientific American Online, Scientificamerican.com. Retrieved on 30 June 2010: http://www.scientificamerican.com/article.cfm?id=flattery-will-get-you-far Summary: Its not uncommon for people to kiss up and flatter others in their everyday lives, with the hopes that such remarks will get them what they want.  Many times these motives are easily recognized and written off as insincere.  However it’s quite possible that the effects of such flattery are more powerful than we think. Researchers are taking a deeper look into how blatant flattering influences consumer loyalty and sales.  A study conducted by the Hong Kong University of Science and Technology found that consumers exposed to a department store’s advertising campaign, commending shoppers on their sense of style, were likely to continue making purchases at the store.  Furthermore, these consumers, who explicitly expressed their awareness of the stores attempt to manipulate behavior through flattery, were likely to join the store club. Researchers believe this type of flattery works by reinforcing the above average ideas that individuals reserve for themselves, as well as increasing esteem in areas where some feel low.   The article suggests that positive images in advertising, when linked to products, might also subconsciously influence consumer desire…

Response to “Is the Internet Making Us Quick but Shallow”

Carr, N. (2010). “Is the Internet Making Us Quick but Shallow,” CNN. Retrieved on 2010, June 29. http://www.cnn.com/2010/TECH/web/06/07/carr.internet.overload/index.html?hpt=C2 Nicholas Carr’s article, “Is the Internet Making Us Quick but Shallow,” demonstrates the negative consequences of the internet on the human mind. His article is in response to the media criticism President Obama received after stating that the internet and technological gadgets (i-pad, Blackberry, etc) ‘entertain,’ rather than ‘empower.’ While the media labeled Obama as anti-technology, the author defends and backups the president’s warning statement. Carr’s biggest criticism of the internet and screen gadgets is that they distract concentration, they hinder comprehension skills, and they weaken creative thought. The internet provides the user with an incredible amount of information and knowledge. However, the trouble lies within the manner in which that knowledge is transferred from the screen into the user’s brain. Links, for example, break and discombobulate information (the information is not provided in a linear and coherent format, such as found in a book) from one page of information to another, and thus causing the reader’s attention to rupture and drift. A case study done at Cornell University shows that laptops distract students in class and prevent them from absorbing information.…

Depression’s Upside

Lehrer, J. (2010). “Depression’s Upside.” The New York Times. Retrieved on 29 June, 2010. http://www.nytimes.com/2010/02/28/magazine/28depression-t.html Summary: Depression is a disorder that has long been associated with the anguished artist who is fixated on his work. The gloomy state of mind may have an upside and, according to research by psychiatrists Andy Thomson and Paul Andrews, it is this ability to be more attentive to our problems. Approaching the issue of depression from an evolutionary perspective, they believe it is not likely for the brain to adapt “pointless programming bugs”. Unlike other mental illnesses which occur in small percentages of the population, approximately 7 percent of people are afflicted with depression every year. Despite, the evolutionary problem which results from lowering one’s sexual libido (and limiting the urge for reproduction), depression could be viewed as an adaptive to the stressors of one’s environment. Neuroscientists in China observed a spike in functional connectivity in the brain allowing depressed people to be more analytical and able to stay focused on a difficult problem longer. The research of psychologist Joe Forgas, found that depressed people were better at judging accuracy of rumors, less likely to stereotype strangers, and had better recall memory. Rumination, the…