Flow

Musings About Time

sand hour clock

The past is gone. The future hasn’t happened yet. The present is a liminal space between two non-existent things. We’re encouraged to stay present and live in the moment. But who really does that? Primarily, it’s young children and adults under duress. Young children live in the moment; their time is now. A toddler of a certain disposition doesn’t understand that taking a nap now will make them happier later. That kind of thinking requires conceptualizing a future self and taking actions now for its benefit. Those concepts take time to develop. Children typically develop time perception roughly equal to that of an adult by about eight years of age. [(2021) Development of Young Children’s Time Perception: Effect of Age and Emotional Localization] Another set of humans who are trapped in the moment are people caught in disasters — be it wars, personal attacks, illness, weather events, or earthquakes. Like young children, these individuals are also anchored in the present. When faced with the immediate demands of a catastrophe, there is little room left to consider the past or the future. Typically, as adults, we find ourselves oscillating between the past and the future, seldom pausing to embrace the now.…

On the Magician Spectrum

Magic Made Here

There are two extremes on this spectrum: people who are externally motivated and those who only need what’s already inside them to get moving on a project. No one is always internally motivated and no person always needs an outside push to get started, but one thing for sure during this quarantine — those who are mostly internally driven do better. It is the same problem that people who are self-employed or who work from home face — not everyone is suited to that life. And for those who are now forced into it, depression looms. For those who can’t spin gold out of thin air or conjure dreamscapes or invent a new life and a new way of living, life becomes so dull that hours drag and days lay heavy while months and years slip away. Those who are able to make new things — artists and writers, housebuilders and gardeners, twiddlers and toymakers, composers and musicians, leather crafters and basket weavers, computer engineers and software designers, potters and jewelers, mathematicians and scientists, filmmakers and universe builders, gymnasts and mountain climbers…makers of all kinds — are never bored. There is never enough time to do all that’s inside our…

Finding Inspiration

Experiment Z by Daywish

Books are not just a collection of words on a page. It takes time to birth a story. When I write, I do a lot of research. In addition to reading, annotating, and creating bibliographies on the science in my science fiction novels, I also collect images. For years, I had folders and folders of mood boards for each of my stories. I took photographs of the actual locations mentioned in my books. I made scrapbooks… I love my books illustrated, so I’ve even illustrated some of my books. But for those of you interested in seeing some of my photo research or just simply inspirational images from various artist that matched closely to what I saw in my head as I wrote the stories, I’ve created book boards on Pinterest. I’m not going to give summaries of each story I wrote here, but instead, I will say something of why the images you will see if you follow the links below speak to me and my stories. Enjoy! Suddenly, Paris Suddenly, Paris was my first science fiction book. It was first published in 2009 and then again (after a serious re-edit) in 2015. It deals with several locations that…

Searching for the story…

Stain Glass Window

I’m in the middle of two books now — one finished and ready for the fifth round of editing; and one that requires me to finally write an ending. Endings are hard… even when you know how things are going to end. But here’s a few insights from the book I’m finishing right now: God of Small Affairs. (No it’s not the first title I came up with… not even the tenth. Names are hard.) The Beginning I’ve started this particular story thinking it was just a short story, 5000 words max. By the time I got to about 17,000, I knew it was a book. But that was a surprise. This is not a first time a book surprised me into making me write it. The FATOFF Conspiracy was originally a short story too… and Twin Time. Short stories are very different from novel-length works. From the structure point of view, there are fewer characters, no subplots, and a lot less description of the setting and the characters populating the story. A short story simply doesn’t have room for world building… obviously. You grab the story with the first few words and don’t let go or digress for a…

Review: Gamification at Work: Designing Engaging Business Software

gamification at work book cover

Interaction Design Foundation is about to publish Janaki Mythily Kumar’s and Mario Herger’s 2013 book: “Gamification at Work: Designing Engaging Business Software.” [reference: Kumar, Janaki Mythily and Herger, Mario (2013): Gamification at Work: Designing Engaging Business Software. Aarhus, Denmark, The Interaction Design Foundation. ISBN: 978-87-92964-06-9.] Kumar and Herger put together history and background of gamification among a broad spectrum of ventures and included a quick guide for how to apply some of the ideas and key concepts to the design of corporate dynamics for your company! Here are a few gems from the book: Figure 2.1: Player Centered Design Process. Courtesy of Janaki Kumar and Mario Herger. Copyright: CC-Att-ND (Creative Commons Attribution-NoDerivs 3.0 Unported). Figure 3.3: Bartle Player Types. Courtesy of Janaki Kumar and Mario Herger. Copyright: CC-Att-ND (Creative Commons Attribution-NoDerivs 3.0 Unported). If you think of these as user-types, then Kumar and Herger provide a set of ideas of how to design to meet the needs of these different player groups. They provide a great Player Persona Template. In Chapter 4, they explain how to gather the data for a particular company and develop user personas based on actual ethnographic information. Chapter 5 explores the motivational drivers and even…

Fun, Functionality, Flow: the 3 F’s of Product Design

Good product design—design that solves a real need; design that considers the strengths and weaknesses of the user; design that stands the test of time and cultural fads—always incorporates the the 3 F’s: Fun, Functionality, and Flow. It’s easy to talk about the 3 F’s in abstract, but I thought taking a concrete example of a bicycle would be more productive. A bicycle is a designed object that satisfies a real need, does so in way that brings joy to its users, and the act of riding results in flow experience for many. The old “Liberator” poster tries to communicate all 3 F’s to the potential buyers of its products: liberator means freedom to move, real functionality; the woman warrior communicates power and fun—you will feel the way she looks! It’s exhilarating! Notice the high heels and the beautiful vista (with a rough terrain) and a kid pointing at the riders with envy. These posters, old advertising ads for bicycles, try to communicate the same: it’s fun, functional, and exciting to ride a bike. Ride, and look good. Ride, and be the center of attention. Design for Fun So what makes a particular design fun? It seems that one of…

The Haptic Feel of Books versus eBooks

We’ve traveled to Rome for our family vacation this year, and aside from a few summer reading books that I couldn’t find in an eBook format, we relied on our two Kindles and 3 iPads for our family reading needs. This is the second summer we brought primarily electronic versions of books—”The Count of Monte Cristo” is much easier to read when it fits into your hand and doesn’t weigh a ton… In the days before the Kindle and iPad, we carried an extra suitcase just for books. But there are drawbacks to buying and reading eBooks. Below are some of my thoughts and experiences—the cogitations of a voracious reader. Time & Progress As I was reading my novels, I found myself repeatedly trying to figure out where in the book I was. How far along was I? When is the next natural break (chapter, section end)? How many pages are there to the end of the chapter, end of the section, end of the book? These were not idle curiosities about my reading accomplishments, although when you do finish reading the book version of “The Count of Monte Cristo”, you do have a sense of having read something. An…