The new generation will grow up with Siri: What will this mean to their expectations of how devices should/could work? What are the implications to product design and interaction design?
Tag Archive for product design
Pipsqueak Articles, Product Design Strategy
Innovating Justice for the New Millennium
by Olga Werby •
This month, The Hague Institute for the Internationalisation of Law (HiiL) announced the finalists for its Innovating Justice Awards. The top three justice innovations for 2012 were The Human Rights & International Criminal Law Online Forum, a partnership between International Criminal Court Office of the Prosecutor (ICC OTP) and UCLA School of Law; The National Justice in Your Community programme of Peru, a project that supports volunteer efforts of judges in their local communities to share their legal knowledge and experience; and Peace Tones, a project that works to protect the rights of world musicians through technology and education. “Innovation is one of the important growth variables. We also see the rule of law as one of the most important factors in the welfare and well-being of the society,” stated Dr. Anne van Aaken, Innovating Justice jury chair and Max Schmidheiny Foundation Professor for Law and Economics, Public, International and European Law. “Justice innovations have the potential to contribute immensely to human welfare, just like technical innovation do.” Thinking broadly, there are three categories of justice innovations. One focuses on providing education and access to the existing laws to the undeserved communities. There’s lots of misinformation out there. And those…
Conceptual Design, Contributor, Interaction Design
Study: Sense of Touch Shapes Snap Judgments
by Vikas Gupta •
Keim, B. (2010). “Study: Sense of Touch Shapes Snap Judgments.” www.wire.com. Visited on October 15, 2012: http://www.wired.com/wiredscience/2010/06/touching-cognition/ The article explains the interaction between physical touch and social cognition. Through studies, experimental evidence shows that physical experience and mental understanding are related. The sense of touch is one of the earliest senses to be developed by humans in the developmental process, and is not lost as a person ages. What’s more interesting is that the sense of touch can subconciously alter the mental state and emotion of a person. A person holding a heavier object such as a clipboard may become more serious and the task at hand becomes more important. People are more generous holding a warm drink than a cold one. Harsh surfaces make problem solving more akward than smoother surfaces. The article notes that the visceral reaction to the sense of touch may fade when one focuses more on the task at hand, but this fact doesn’t diminish importance of the the initial tactile social-interaction that forms the first impression. By changing sensations, emotions, thoughts, and desires may be altered. Evaluation Conceptual Design: In design usaability is not the only consideration. Designs evoke emotion and can alter a users mental state,…
Background Knowledge, Conceptual Design, Interaction Design, Interface Design, Product Design Strategy
RE: Tracing the Spark of Creative Problem-Solving
by Daniel Hooks •
Article: Carey, B. (2010). “Tracing the Spark of Creative Problem-Solving.” nytimes.com. Visited on October 29th, 2012: http://www.nytimes.com/2010/12/07/science/07brain.html Summary: Puzzles come in a wide variety of formats. They are appealing to people both because of the dopamine rush of arriving at a solution, and also because they shift the brain into an open, playful state. Puzzles are solved in two main ways — either through insight thinking or analytical thinking. Insight thinking is when an answer comes to a person suddenly, seemingly out of the blue. Analytical thinking involves employing a systematic approach of testing available possibilities. Both types of thinking are typically required to solve challenging problems. The differences between the two approaches have been debated by scientists, but current experiments and brain-imaging studies indicate that they are separate abilities requiring truly different brain states. Test subjects are more likely to solve puzzles using insight thinking when they display brain activity in the anterior cingulate cortex. This activity is associated with the widening of attention, making the brain more open to distraction and to detecting weaker connections. Positive mood appears to shift the brain towards the state required for insight thinking. In experiments where subjects are shown a humorous video…
Contributor, Interface Design, Perception, Product Design Strategy, Users
Haptics and the Uniformity of Gloss
by Natesh Daniel •
For an introduction into the science of haptics, the article, “Primal, Acute and Easily Duped: Our Sense of Touch,” provided great examples about the accuracy and fallibility of our sense of touch. However, the proliferation of touch-sensitive input devices over the past 4 years since it was written didn’t provide the author with any insight into their pending popularity, or the effect they would have on our fingertips. If our fingertips can feel a bump the thickness of one micron, imagine the sensitivity they have even as they slide over a touch-sensitive glass tablet, a glossy plastic mouse, or an anodized smooth track pad. The more our fingertips are required to touch, drag, swipe, and pinch, even over smooth surfaces, the more abrasive those surfaces become over time and the more those subtle abrasions wear on our skin. Glass becomes scratched, plastic becomes scuffed, and biological stains build up on anodized aluminum along with all other surfaces. The point being that these smooth surfaces end up hurting, if not annoying, our fingertips over time. If the fingertips are the equivalent of the fovea of our eyes, why subject ourselves to these increasingly painful disturbances and not return to using an…
Conceptual Design, Contributor, Interaction Design, Interface Design, Perception
RE: Deadline Pressure Distorts Our Sense of Time
by Daniel Hooks •
Article: Herbert, W. (2011). “Deadline Pressure Distorts Our Sense of Time.” scientificamerican.com. Visited on October 9th, 2012: http://www.scientificamerican.com/article.cfm?id=looming-deadlines Summary: The perceived difficulty and deadline pressure associated with a task alters our perception of time. In an initial study, subject were presented with a series of tasks of varying difficulty and asked how far away the day of completion felt to them. The tasks that were more complex and work intensive were perceived as being further in the future. To arrive at this result our brains are translating effort into time, assuming that the more difficult tasks must be further away since they will require more work to complete. An opposite effect is encountered when deadlines are associated with the tasks. If subjects are presented with either an easy or difficult task that they must complete by a set date in the future, those with the more complex and effortful task report that the date feels much closer to them than those with the simple task. This effect may sometimes cause us to feel overwhelmed as multiple complex tasks pile up on us, but our skewed perception of time also ensures that we typically complete necessary tasks within the actual amount of time…
Conceptual Design, Contributor, Ethnographic & User Data, Product Design Strategy, Users
Who Controls Social Networks?
by jpcochran •
Article: Bohannon, J. (2012). “Who Controls Social Networks?” sciencemag.org. Visited on Oct 9, 2012:http://news.sciencemag.org/sciencenow/2012/06/who-controls-social-networks.html This article is about how ideas spread in social groups through peer influence. A theory long debated is that a small number of people who are influencers spread ideas through their peer groups. Critics of the theory argue that is it not how much influence these people have but how susceptible to the new idea people are. The study of peer influence has proven difficult to conduct, but the rise of social networks such as Facebook provide a means for researchers to study a large number of people. One study in the article found that on Facebook there was a clear divide between influencers and those that were susceptible to new ideas. Conceptually, it’s important for any product developer to understand who their product’s influencers are if they wish their product to spread through peer influence. The article suggests that the personality traits of people affect influence. Examples: Women influence men more than women. People over 30 were more influential than those under 30. The article states that the most important finding is that Influencers and those who are susceptible are not traits found within the…