Here’s an Booz & Company article by Roman Friedrich, Michael Peterson, Alex Koster, and Sebastian Blum: “The Rise of Generation C Implications for the World of 2020.” [contact information for the authors is available inside the PDF] The Rise of Generation C
Users
Conceptual Design, Cultural Differences, Ethnographic & User Data, Pipsqueak Articles, Product Design Strategy, Users
Demonstration of Wealth
by Olga Werby •

People have been flashing “bling” around since the cave days. But what we perceive as “bling” has changed dramatically over the years and over cultures. We are social animals, we put a lot of value in our place in the social hierarchy of the group. By demonstrating wealth, we are advertising our social status in the community. Body Image How can you tell how much influence a cave man had in his group? Well, one was probably the way he looked: body paint, tattoos, scarification, body modification, hairdos, teeth filings, nail beautification, and accessories. And while somethings were transitory—beads are easily lost in battle, nails broken during a hunt—some are permanent status symbols. When all you owe is carried on you, then permanent modifications is a good solution to broadcasting your importance and achievements to the group. Each scar carries meaning and is much easier to show off than notches on the bed post. But body modifications is a very painful bling. Products Once the society is a bit more stable, stuff becames a preferred way of social display. Jewelry can be worn, homes can be owned, cars can be seen—there are many ways to show off wealth in the…
Pipsqueak Articles, Product Design Strategy, Scaffolding, Users
Advancing the New Machine UCLA Law Forum Presentation
by Olga Werby •

Today, I presented UCLA Law Forum at the Advancing the New Machine human rights conference in Berkeley. Below is an approximation of my presentation. How many of you have ever used a chair to reach that jar of tomatoes on the top shelf? I do it all the time. I’m the shortest member of my family and I use chairs as my personal hight extension. And I know I’m not alone. People are opportunists. We use products to get what we want. We subvert existing technologies to reach our own goals. From phones to cameras, from crisis mapping to photo editing, from news papers to forums, we manipulate and use tools and features to accomplish what we want, what we need. And we don’t necessarily use those tools for what they were designed for originally… As product designers, we need to be able to harness this opportunistic behavior to accomplish what we want. We want to direct crowds down the path that’s most productive and more aligned with goals of our projects. Two years ago, I came to The Soul of the Machine Conference to learn who are the players and what projects showed promise in using technology to advance…
Attention, Pipsqueak Articles, Users
Temptation and Strategy
by Olga Werby •
By now, everyone who reads this blog probably heard of the “Marshmallow Temptation Test”. The test is designed to check a kid’s ability to resist eating one marshmallow right away if told that he/she could have two in a little while. There is a strong correlation between those who can wait and avoid the temptation of eating the single marshmallow, and the those who grow up to be more successful (than the kids who give into temptation and eat the one marshmallow). The basic setup is simple. Place a kid in a room with a single marshmallow on the plate and tell the kids that in just a little while, the researcher will be back with the second marshmallow which the kids can have ONLY if the first one is still on the plate! Enjoy the video! Note: this is about attention controls; about developing coping strategies early on to postpone rewards; about controlling for impulsive behavior.
Pipsqueak Articles, Users
Washing Machines and Education
by Olga Werby •
Hans Rosling is a professor of International Health at Karolinska Institute in Stockholm, Sweden. (He has been featured on this blog before—“No More Boring Data”.) For me, the most important point Dr. Roseling makes in this TED presentation is that time-saving technology raises the general level of education in the community and women in particular.
Background Knowledge Errors, Errors, Ethnographic & User Data, Pipsqueak Articles, Product Design Strategy, Users
Knowledge, Context, and Expectation Part II
by Olga Werby •

I first came across this image years ago in our pediatrician’s office. It made everyone who saw it laugh. The young boy—less than a year old, probably—has very limited world experience. But somethings he knows well—food comes out of those! The boy recognized the imagery, but with his limited background knowledge of art and contextual experience, his expectations of milk were quickly dashed (to the complete amusement of his mother). While we enjoy the boy’s predicament, it is good to keep in mind that the products we create can put our users at a disadvantage. The product’s audience can similarly have limited background knowledge, misinterpret the context, and be left with unexpected consequences. And a loving mother might not be there to console them…
Background Knowledge, Conceptual Design, Flow, Interaction Design, Interface Design, Pipsqueak Articles, Product Design Strategy, Scaffolding, Users, ZPD
Remarkable Design
by Olga Werby •

How does one design a remarkable product? “Well, it depends on a product,” some would say. But couldn’t we say something general? Why do we feel passionate about some products but not others? Consider conversations: some are fun, some are boring; some engage lots of people, some not so much; some result is heated exchanges, some are more neutral. Note that you can be very passionate about a topic, but don’t consider it fun: rape, genocide. Politics engages lots of people, but the details leave most bored. Some conversations generate sustained interest, and some fizzle out without a remark. What’s required for a conversation to be remarkable? That depends on the audience. To be engaged in a discussion, you have to find the topic interesting to you. And what’s interesting to you, might not be to me. Thus the topic of conversation is a variable of the targeted audience. Even if you find the topic amusing, you might not have the time to participate in the conversation. “I would love to talk to you about quantum space time, but the plane leaves in 5 minutes.” And it is so noisy on the plane that you can only hear every other…