Conceptual Design

What does the product do?

Information Scaffolding

Here’s another way of thinking about crisis mapping as an ecosystem or a cell with a membrane allowing certain information to enter while keeping other out. Some data has data “receptors” in the organization and thus “gets in”. But some information doesn’t and some just doesn’t have the right format: wrong language, incomplete information, time delay, low quality, etc. Please let me know your thoughts on the communicative value of this illustration. Thank you! And here’s how Ushahidi can help.

Augmented Reality in Design

For those of you who have been designing iphone apps that use the geo-location features, social media connections, and tie-ins with local businesses, here are a few ideas and platforms that might help push your projects along to completion. In particular, if you’re considering developing a shopping iphone app (shopping lists, price comparisons, coupons, bulk purchases with friends, and sale alerts), this is worth watching. Argon, the Augmented Reality Web Browser Blair MacIntyre, director of Argon Project, and associate professor in Georgia Tech’s College of Computing, describes the new platform for smart phone (iphone) that uses the same tools as those used to develop web sites. Ad-dispatch Augmented Reality Video This video shows how iphone can be used to interact with packaging, ad, and billboards. What is daqri? This video shows off a piece of software which allows “rich spatial media experience”: Daqri.

Remarkable Design

How does one design a remarkable product? “Well, it depends on a product,” some would say. But couldn’t we say something general? Why do we feel passionate about some products but not others? Consider conversations: some are fun, some are boring; some engage lots of people, some not so much; some result is heated exchanges, some are more neutral. Note that you can be very passionate about a topic, but don’t consider it fun: rape, genocide. Politics engages lots of people, but the details leave most bored. Some conversations generate sustained interest, and some fizzle out without a remark. What’s required for a conversation to be remarkable? That depends on the audience. To be engaged in a discussion, you have to find the topic interesting to you. And what’s interesting to you, might not be to me. Thus the topic of conversation is a variable of the targeted audience. Even if you find the topic amusing, you might not have the time to participate in the conversation. “I would love to talk to you about quantum space time, but the plane leaves in 5 minutes.” And it is so noisy on the plane that you can only hear every other…

Thinking About Value

Which car do you find more pleasing? Which car would evoke a feeling of envy? Would you shake your head or starting thinking of how you can improve on the looks of your car? Which car’s origin would you place in the South Asia? Which in South America? Which owner cares about the aerodynamic qualities of the vehicle? Regardless of your personal feelings, the owners of these automobiles have clearly invested a tremendous amount of energy and effort into making them look like this and are very proud of the results! Telling a Story Each of the vehicles above tells a story about its owner and about its culture. The story conveys information: the owner’s goals for the car: utility or status symbol or both cultural value of design cultural symbols owner’s attitude towards possessions (e.g.: How long is the car expected to stay with one owner?) owner’s place in the social hierarchy owner’s unique identity owner’s investment into the vehicle (e.g.: time, money, skill, etc.) the perceived value of the vehicle to its owner These stories of cars and their owners change from culture to culture, from place to place, and of course in time. What we consider beautiful…

Multitasking Myth

I’ve been noticing a lot of praise and demand for mutlitaskers: “We are looking for a talented individual who is [insert a laundry list of qualifications here] and is also a great multitasker!” or “Women are naturally better at multitasking.” or “Not only is he gifted, but he is able to work on all these projects simultaneously. If only we had a dozen more just like him!” (—probably just to get anything done!) The interesting aspect of this increased demand for multitasking is the rise of ADHD diagnosis. So I thought it would be an interesting exercise to pin down what exactly is being praised and diagnosed. A Curious Case of ADHD Let’s start with formal diagnostic criteria for ADHD (attention deficit hyperactivity disorder). What are the symptoms of ADHD? Below is a list of attributes that is adapted from the Diagnostic and Statistical Manual of Mental Disorders 4th ed. (DSM-IV). When you read this list the first time, imagine an eight year old boy trapped in an elementary classroom. On the second reading, consider an 80-year-old woman in a nursing home. On the third, visualize a soldier just back from Afghanistan. And finally, when you read the list for…

Toilet Games

If you have small children…boys, you are undoubtably familiar with things like: “My Wee Friend”; “Piddlers Toilet Targets for Potty Training”; “Potty Training Targets – Look like real targets!”; “Tinkle Targets for Boys”; “Wee Wee Pals”; or “On Target Infant Toilet Training Balls” from Amazon. Problem: boys have to learn to aim; boys attention span is shorter than the time it takes to empty their bladder; Solution: make going to the bathroom fun; design an activity that extends the attention and improves aim; The conceptual design is pretty straightforward: align the goals of the parents (teaching bathroom skills) with the goals of a toddler (have fun) to improve the toilet experience for all concern–basic goal alignment! Unfortunately, the problem doesn’t seem to go away as these boys grow up. Product design to the rescue! The Urinal Lips design uses the same product design strategy: make aiming fun! What sign on the walls of the bar’s men’s room couldn’t achieve, a playful design did–these men’s room stay clean. One Step Farther… While attention controls might lag during a long bathroom break, video games seem to have a tighter control over attention. So welcome to the future of urinals: These are the…

Micro Introduction to Crisis Mapping

Crisis Mapping Crisis mapping is a relatively new field—there’s not much research, no journal, and the Harvard Humanitarian Initiative (HHI) and the Department of Political Science at John Carroll University (JCU) jointly hosted the first International Conference on Crisis Mapping only in October 2009. So this is a NEW field of study and practice, but there is a thriving group of practitioners with Patrick Meier (one of the developers of Ushahidi) being one of the leading members. Since I’m working on organizing a conference proceedings for ICT & Human Rights, it seemed necessary to define a few terms in this subject area filled with TLA (three letter acronyms). There are some important terms that are being developed to help parse the field and make sense of the different aspects of the problem. Here’s a breakdown: Crisis Mapping can be divided into three main components: Crisis Map Sourcing (CMS)—this is all about data point collection Crisis Map Coding (CMC)—refers to entering the data points by hand, based on analysis of news, police reports, blogs, and so on, but the person entering the data is a professional Participatory Crisis Mapping (PCM)—refers to data points entered by the population in crisis, requires people…