When did we start being concerned with usability? Some will say that such concern is part of being human: cavemen worked their stone tools to get them just right. Interaction design mattered even then. But the field of usability research really came into being when the tools we used started to run up against our cognitive and physical limitations. And to avoid hitting literal, as well as psychological, walls, it was the aviation engineers who started to think about usability seriously. While cars were becoming ever more sophisticated and trains ever faster, it was the airplanes that were the cause of most usability problems around WWI. Cars were big, but didn’t go very fast or had a lot of roads to travel on at the turn of the century. In the first decade of the 20th century, there were only 8,000 cars total in the U.S. traveling on 10 miles of paved roads. In 1900, there were only 96 deaths caused by the automobile accidents. Planes were more problematic. For one thing, the missing roads weren’t a problem. And a plane falling out of the sky in an urban area caused far more damage than a car ever could. Planes…
Attention Controls Errors
Anchoring Errors, Diagnostic Errors, Mental Model Traps, Metaphor Mistakes, Perceptual Blindness, Pipsqueak Articles
Perception & Context
by Olga Werby •
It’s All About Context When it comes to real-estate, it’s location, location, location. When it comes to design, it’s context, context, context. Consider the following scenario: you are going shopping at Good Will. You see a brand new coffee maker for $10. “Oh My God,” you say, “that’s incredibly expensive!” You don’t buy it. You go to Starbucks and see the exact same coffee maker on sale for $120. You get it—how can you pass up such a bargain? In a different setting, the perception of price of the coffee maker resolves as cheap even as the actual price is higher. Why? Why do we care about the context in which the product is sold as opposed to some other intrinsic characteristic? There are people who buy empty Tiffany’s blue boxes and cases. Why? So they can place jewelry and other gift items in there. The mere fact of being inside a blue box makes those object more valuable—they work harder. Again, the perceived value it’s not just in the intrinsic characteristic of an object in a box, but rather in the combination of the two: the product and its context. If a gift-giver tells you that the present you’re…
Attention Controls Errors, Conceptual Design, Contributor, Cultural Differences, Interaction Design, Interface Design, Product Design Strategy, Scaffolding, Short Term Memory, Users, Working Memory
Response to “Is the Internet Making Us Quick but Shallow”
by vhood •
Carr, N. (2010). “Is the Internet Making Us Quick but Shallow,” CNN. Retrieved on 2010, June 29. http://www.cnn.com/2010/TECH/web/06/07/carr.internet.overload/index.html?hpt=C2 Nicholas Carr’s article, “Is the Internet Making Us Quick but Shallow,” demonstrates the negative consequences of the internet on the human mind. His article is in response to the media criticism President Obama received after stating that the internet and technological gadgets (i-pad, Blackberry, etc) ‘entertain,’ rather than ‘empower.’ While the media labeled Obama as anti-technology, the author defends and backups the president’s warning statement. Carr’s biggest criticism of the internet and screen gadgets is that they distract concentration, they hinder comprehension skills, and they weaken creative thought. The internet provides the user with an incredible amount of information and knowledge. However, the trouble lies within the manner in which that knowledge is transferred from the screen into the user’s brain. Links, for example, break and discombobulate information (the information is not provided in a linear and coherent format, such as found in a book) from one page of information to another, and thus causing the reader’s attention to rupture and drift. A case study done at Cornell University shows that laptops distract students in class and prevent them from absorbing information.…
Attention Controls Errors, Conceptual Design, Contributor, Ethnographic & User Data, Interaction Design, Interface Design, Product Design Strategy, Scaffolding, Users, Working Memory
Depression’s Upside
by Theresa Bruketta •
Lehrer, J. (2010). “Depression’s Upside.” The New York Times. Retrieved on 29 June, 2010. http://www.nytimes.com/2010/02/28/magazine/28depression-t.html Summary: Depression is a disorder that has long been associated with the anguished artist who is fixated on his work. The gloomy state of mind may have an upside and, according to research by psychiatrists Andy Thomson and Paul Andrews, it is this ability to be more attentive to our problems. Approaching the issue of depression from an evolutionary perspective, they believe it is not likely for the brain to adapt “pointless programming bugs”. Unlike other mental illnesses which occur in small percentages of the population, approximately 7 percent of people are afflicted with depression every year. Despite, the evolutionary problem which results from lowering one’s sexual libido (and limiting the urge for reproduction), depression could be viewed as an adaptive to the stressors of one’s environment. Neuroscientists in China observed a spike in functional connectivity in the brain allowing depressed people to be more analytical and able to stay focused on a difficult problem longer. The research of psychologist Joe Forgas, found that depressed people were better at judging accuracy of rumors, less likely to stereotype strangers, and had better recall memory. Rumination, the…
Attention, Attention Controls Errors, Conceptual Design, Contributor, Interaction Design, Product Design Strategy, Users, Working Memory
On “The Children of Cyberspace: Old Fogies by Their 20s” by Stone
by Anne •
Stone, B. (2010). “The Children of Cyberspace: Old Fogies by Their 20s.” The New York Times. Retrieved 30. June, 2010. http://www.nytimes.com/2010/01/10/weekinreview/10stone.html?pagewanted=1&_r=1 Summary: Stone points out the significant generational difference gaps due to the rapid rate at which technology is developing. Kids born into the world today are growing up in a time when high-tech devices like the Kindle, iPads, iPhones, and Skype are part of daily life. With such technology as a normal part of these kid’s lives, they’re going to participate in and view the world in a much different way than individuals born fifty, twenty, or even ten years ago. Today’s young kids are going to have distinctive expectations of the world. Researchers are looking into the result of this accelerated technological change, and many theories have been posited. For example, growing up with the iPhone and iPad these kids will probably expect all computers to have touch screens. Dr. Larry Rosen’s ideas about the “i-generation” are referenced in the article, stating that these kids who were born in 90’s and this decade communicate through texting and instant messaging and have a higher multi-tasking capacity – performing seven tasks at a time during their down-time rather than the…
Attention Controls Errors, Cognitive Blindness, Featured, Misapplication of Problem Solving Strategies, Pipsqueak Articles, Product Design Strategy, Scaffolding
Neuro-Parasites & Problem Solving Errors
by Olga Werby •
Dr. Robert Sapolsky is a professor of neurobiology at Stanford University. He started his career studying baboons, charting the relationship between stress hormones and an individual animal’s social ranking in the baboon society hierarchy. The lower the rank, the more stress the animal experiences, the more consequences there are to the health outcomes and longevity of the baboon. Making a parallel to human society, the conclusions of Dr. Sapolsky’s study is that it sucks to be at the bottom of the social order. In his books “Primate’s Memoir” and “Zebras Don’t Get Ulcers,” Dr. Sapolsky provides copious details of his work and his conclusions. (see Recommended Books for details) But residing on the bottom of the social ladder is not the only problem a mammal like us can experience. In his video interview with Edge (www.Edge.org), Dr. Sapolsky describes the adventures of Toxoplasma–a protozoan parasite carried by cats which causes an infection Toxo–in our amygdala. Post an active infectious state, Toxo is able to manipulate human dopamine levels. People with the post-Toxo infection have higher than normal dopamine levels, resulting in some interesting cognitive consequences. There’s been solid research that documents a high level of Toxo infections in schizophrenic patients. There…