Conceptual Design

What does the product do?

On “Keeping Kids Safe From the Wrong Dangers” by Belkin

Belkin, L. (2010). “Keeping Kids Safe From the Wrong Dangers” New York Times Online. Retrieved on October 6, 2010: http://www.nytimes.com/2010/09/19/weekinreview/19belkin.html?_r=1 Summary: Belkin puts the spotlight on the somewhat irrational behaviors of parents when it comes to protecting their children. With the best of intentions, they worry about kidnapping, school snipers, terrorist, dangerous strangers and drugs, while the most likely things to cause children harm are car accidents, homicide (usually at the hands of someone they know), child abuse, suicide and drowning. So why are parents constantly overestimating rare dangers while underestimating common ones? The author makes the point that evolution may have something to do with it in that our brains are not designed to process abstract or long-term risk, but rather to react to an immediate dangers for instance represented by a sound and make a determination of whether not it presents a danger. In today’s fast-paced world where we are bombarded with all kinds of worst case scenarios and sensationalism, our sense of proportions gets distorted. So, we end up driving our kids to play-dates, when a walk on their own may have been better both health and safety wise. User Groups: So how can parents make more…

Re “Why Good Dancers are Attractive.”

BBC Staff, (2005). “Why good dancers are attractive.” BBC News. Retrieved on 11 October, 2010: http://news.bbc.co.uk/2/hi/health/4550000.stm Summary: A song accompanied by an incredible dance can be an exhilarating experience. We have always loved our dancers who rhythmically move their bodies to music. According to this article we not only love them, but find them attractive too. Our mind is biased to seek partners who have symmetry, and good dancers tend to be symmetrical. So by transitivity and motion-capture cameras researchers from the Rutgers university have established that good dancers are attractive. Charles Darwin suggested that dance was part of courtship ritual in various species. Yet another research by Dr William Brown suggests that women tend to be more selective when choosing a mate as they bear the majority of childcare burden. So they might seeks partners who exhibit better symmetry as it projects a partner who can be confident and assertive. As researchers have established that symmetry is a trait we might passively observe, designers can exploit this trait of ours. Conceptual Design: Given that we find symmetrical people attractive, we can extend this objects to as well. Symmetry is one such quality where we dont want it explicitly, but…

Why companies watch your every Facebook, YouTube, Twitter move

Weber, T. (2010). “Why Companies Watch Your Every Facebook, YouTube, Twitter Move.” BBC News. Visited on October 4, 2010: http://www.bbc.co.uk/news/business-11450923 This article focuses on how effective everyday social networking can impact their product name, reputation and sales. By using social networking consumers get a chance to voice their opinions and experience by using social media tools such as Facebook, Tweeter, and YouTube. Conceptual Design What does the product do? In this article the product is the social media tools such as Facebook, Tweeter and YouTube. A couple of scenarios were examples that identified how people use social networking to convey a message on a brand or product. A Canadian singer, Dave Carroll complained about his bad experience with United Airlines baggage handlers for damaging his guitar. He then made a music video complaining about his experience and posted it on YouTube. The conceptual design was that he used a social media tool to post his video in order to have his voice heard about United Airlines. The interaction design part was that Dave used a powerful media tool that the general public had access to viewing and commenting on. People started viewing the video, interacting and commented about his frustration.…

Using Computers to Teach Children Without Teachers

Johnathan, F . (2010). “Using computers to teach children with no teachers” BBC News. Retrieved on 21 July, 2010: http://www.bbc.co.uk/news/technology-10663353?print=true Summary of the article: The article summarizes studies conducted by Prof Mitra on the learning curve of children using computers for education with teachers. Results of the study prove that the teaching methods employed have been quite successful based on the fact that: Children who are not exposed to computers are highly motivated to teach themselves skills they want to learn Children have had a steep learning curve in picking up complex tasks with minimum supervision Learning by discussion and in groups ensures that content is retained and not skimmed through by children. Motivation levels of students are kept high with a grandmother figure in the picture. The best results of the study have been combined to create Self Learning Environments where children in groups of 4 share a computer to assimilate information. Virtually present volunteer grandmothers keep the student motivated and support the learning process. On Environment: The need for self-organized learning essentially arises in developing nations and the ones who do not have access to education. Children living in such conditions have a natural survival instinct, which keeps…

On “For digital artists, apps provide new palette”

Harmanci, R. (2010). “For digital artists, apps provide new palette.”  New York Times Online. Retrieved on October 4, 2010: http://www.nytimes.com/2010/08/20/us/20bciart.html To illustrate the impact of mobile/handheld-device technology on the arts, this article describes the work of several individual artists who have used iPhone/iPad applications as an artistic format. In my overview, I focus on the work by Scott Snibbe and pose the following question: what is it about handheld apps that sets them apart and makes them a more successful environment for interactive art than any other? Scott Snibbe is an artist for whom interactivity, i.e. the opportunity for audience participation, is a central theme. His installations are often designed to capture human bodily actions and respond to them. The audience thus has the experience of bringing an art piece’s content into existence. For example, in Falling Girl (2008) and Make Like a Tree (2006), people’s movements are replicated, with some time lag, by silhouettes projected onto screens, while in Blow-Up (2005) people’s breath triggers fans that reproduce its spatio-temporal contour.  Snibbe’s very popular mobile apps are closely based on an earlier Dynamic Systems interactive series that involved manual action, except that their original version used more traditional cursor-based interface. …

On “3-D Printing Spurs a Manufacturing Revolution” by Vance

Vance, A., (2010). “3-D Printing Spurs a Manufacturing Revolution.“ New York Times Online. Retrieved on October 6, 2010: http://www.nytimes.com/2010/09/14/technology/14print.html Summary: Vance highlights the remarkable impact and wide application 3-D printing has on a wide range of traditional and non-traditional manufacturing industries. While traditional printers print on one dimensional paper, 3-D printers create a 3-dimensional physical object, usually from plastic or metal, by stacking layers one on top of another. The application of 3-D printers spans a wide variety of applications: from custom made prosthetic casings to building houses, and literally anything in-between. It may very well hold the promise of a game-changing technology for the US manufacturing industry in that the cheap labor may no longer be the “be-all” important factor it is today. User Groups While the application of technology in design and manufacturing hardly is a new phenomenon, the scale, ease of use and its wide application do provide something of a paradigm shift in a cross-section of manufacturing industries. In tomorrow’s 3-D printing world, yesteryears chasm between conceptual design and manufacturing is a non-existing obstacle. In this new 3-D printing world the virtual product concept conceived by the product creator and the material manifestation of her/his creation…