Last week, we went to listen to a talk by Daniel Kahneman and by coincidence I’ve just finished reading his book, Thinking Fast and Slow, just a few months ago. The ideas in the book are amazing and worth a read (it would be great if the two academic papers included in the back of the book and for which Dr. Kahneman received his Nobel Prize in Economics were printed in a font larger than 8 points!). And a few days after the lecture, I was struck by an obvious application of his ideas, or more to the point, how his experiential self versus remembering self concepts help explain the customer service phenomenon. It has been known for a long time that politeness of error messages and civility of customer service play a strong roll in how the experience with the product is remembered. Above a small portion of the Google Image Search results for “error messages”. The internet is full of these because people get so irked by such messages that they want to share their bad experiences with others. The results are just as illuminating for “bad customer service stories”. Again, a good bad story has legs! But…
Tag Archive for user satisfaction
Cognitive Blindness, Conceptual Design, Cultural Bias, Cultural Differences, Product Design Strategy
Extreme Hypocrisy
by Olga Werby •
On the same day as I read about Gul Meena — a 17 year old Pakistani girl who was almost killed and severely maimed by her own brother — I bought a pair of skinny jeans. When I got home, I noticed they were made in Pakistan. I think I don’t need to say more… Gul Meena, 17, left her abusive husband in Pakistan for another man. Meena’s brother hacked her friend to death with an ax, before turning on her. Skinny Jeans Made in Pakistan
Conceptual Design, Cultural Bias, Pipsqueak Articles, Users
25 Awesome Quotes, 11 Ways, 10 Hateful Things, 8 Steps, 7 Reflections, 5 Hard Facts, 3 Reasons Why, 2 Questions, and 1 Mistake
by Olga Werby •
The latest in the professional social media writing is the creation of lists. Sing it with me: 25 Awesome Quotes 11 Secrets & 11 Ways 10 Hateful Things 8 Steps 7 Reflections 5 Seconds Test & 5 Hard Facts & 5 Ways 3 Audiences & 3 Big Trends & 3 Reasons 2 Questions 1 Career Mistake and a Partridge in a pear treeeeee…. What’s going on? Well, the new p-prim in town seems to be: “LinkedIn users like things in neatly organized lists.” And perhaps it is true — LinkedIn might see blogs written in this format as a good marketing trick, getting lots of hits. The more LinkedIn selects such format to feature, the more articles are written in this format — it is a self-replicating problem. In my classes, we talk of surface reading — how in today’s fast-moving culture, people peck and sample content in small bits and pieces: “Just give me the talking points, please.” And we see the results in the news, in PowerPoint presentations, and on LinkedIn’s Influencer Posts. Let’s just hope that some people still take the time to wade through details and read for deeper meaning.
Anchoring Errors, Conceptual Design, Cultural Bias, Cultural Differences, Pipsqueak Articles, Users
Google Apps New Pay Policy and Behavioral Economics
by Olga Werby •
Yesterday, Google flipped a switched on its Google Apps policy — starting with December 7th, 2012, Google Apps will no longer be free! The change is for Google Apps for Business and it effectively ends the ability to create free accounts for groups of 10 or fewer users (here’s Google’s announcement). Individuals could still have a personal account, but businesses will have to pay $50 per user, per year… That is NEW business customers will have to pay — if you had a business account prior to the announcement, you get to keep it on the same terms you’ve signed up for — free! But all new Google Apps business customers from this point forward will pay to play. There’s a lot of chatter about whether Google’s customers will pay or walk away, but I’m interested in the behavioral economics analysis of this change. Allow me describe a few experiments on anchoring — the psychological phenomena where individuals get attached to the first result they witness and base their subsequent decisions on that original priming. The experiments I’m going to describe come from two books: Dan Ariely’s “Predictably Irrational, Revised and Expanded Edition: The Hidden Forces That Shape Our Decisions”…
Conceptual Design, Cultural Bias, Cultural Differences, Pipsqueak Articles
Same Desire, Cultural Shift in Solution
by Olga Werby •
Over time, some desires have stayed constant: an aversion to pain, a wish for health, a longing to be loved, and a craving for wealth, power, and youth. But desires are susceptible to cultural shifts, and so they shift with the whim of fashion: the need to be thin, the hope to fit the norms of current beauty, the yearning for popularity, an aspiration for fame. Each generation comes up with solutions for their desired that are based in the cultural soup that nourished them. What is a cultural soup? Well, it’s a heady mixture of the following: anxiety — each generation has their own issues that they loose sleep over. In addition to the ones that their parents experienced, each generation can choose and pick and invent their own worries. affordances — affordances are available actions that are mired in context and situation. As context changes, affordances evolve. Each generation sees a unique subset of problem solutions. emotional design — each generation is stirred by issues and fashion that are uniquely their own. Emotional design is by definition tied to a particular group of people, be they joined in time, cause, or geography. Social value, user satisfaction, and emotional…
Conceptual Design, Contributor, Interaction Design
Study: Sense of Touch Shapes Snap Judgments
by Vikas Gupta •
Keim, B. (2010). “Study: Sense of Touch Shapes Snap Judgments.” www.wire.com. Visited on October 15, 2012: http://www.wired.com/wiredscience/2010/06/touching-cognition/ The article explains the interaction between physical touch and social cognition. Through studies, experimental evidence shows that physical experience and mental understanding are related. The sense of touch is one of the earliest senses to be developed by humans in the developmental process, and is not lost as a person ages. What’s more interesting is that the sense of touch can subconciously alter the mental state and emotion of a person. A person holding a heavier object such as a clipboard may become more serious and the task at hand becomes more important. People are more generous holding a warm drink than a cold one. Harsh surfaces make problem solving more akward than smoother surfaces. The article notes that the visceral reaction to the sense of touch may fade when one focuses more on the task at hand, but this fact doesn’t diminish importance of the the initial tactile social-interaction that forms the first impression. By changing sensations, emotions, thoughts, and desires may be altered. Evaluation Conceptual Design: In design usaability is not the only consideration. Designs evoke emotion and can alter a users mental state,…
Contributor, Cultural Bias, Errors, Product Design Strategy, Users
We Are 80% Optimistic
by Micah Johnson •
Gallagher, James, (2011). “Brain ‘rejects negative thoughts’.” BBC.co.uk. Visited on October 8, 2012: http://www.bbc.co.uk/news/health-15214080 This article, “Brain ‘rejects negative thoughts’”, speaks of a generalized view of the brain based on evidence gathered from a wide population. Optimists, or those whose frontal lobes process good news and comparatively ignore bad news, make up about 80% of the population; while the remaining 20%, the pessimists, have a similar predisposition to bad news. Since optimists do not absorb bad news, risks are often underestimated; as a population, it can be generalized to say that the people respond more to good news than to bad. Conceptual Design: If risks are to be acknowledged and people’s views changed to reflect them, information regarding them should be emphasized. Information with positive effect will be more attractive, and need not be emphasized for message to be processed. Knowledge of this could be particularly useful in government. Knowing this, in sales, information may be designed which downplays risks, and emphasizes positive attributes, for maximum acceptance of the product in a general population. Furthermore, a population whose predilection is to pessimism could be acknowledged with information products designed specifically for them. Interaction Design: Elements of the product may be…