Parker-Pope, T. (2010). “The Science of a Happy Marriage.” New York Times. Visited June 24 2010. http://well.blogs.nytimes.com/2010/05/10/tracking-the-science-of-commitment/?pagemode=print Summary: The article, by Tara Parker Pope, discusses the science of a happy marriage, and why some individuals cheat on their partners, while others don’t. Pope explains that some scientists account for this by pointing to biological or genetic factors and others assess the psychological impact of flirting with a stranger. According to some research, it is possible to train yourself to protect your marriage by increasing the feelings of commitment. One researcher, Hasse Walum studied 552 pairs of twins to assess a gene that contributes to the body’s regulation of the bonding hormone vasopressin. Overall, men who demonstrated a variation of the gene were less likely to be married. Those that were married in this category, were more likely to be in unhappy marriages or to have experienced a relationship crisis. Other research accounts for how the brain can be trained to encourage faithfulness. John Lydon’s research found that when individuals were presented with scenarios where an attractive woman might threaten their relationship, they instinctively told themselves, ‘he’s not so great.’ His research also revealed that when women were primed to imagine…
Tag Archive for games
Conceptual Design, Contributor, Flow, Interaction Design, Interface Design, Users
Social Gaming Picks Up Momentum.
by Ben •
Article: Lee, E. (2008). “Social Gaming Picks Up Momentum.” SF Gate. Retrieved on 31 March, 2008. http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2008/03/31/BU5GVSA3F.DTL&tsp=1 1. Casual games built on top of social networks, known as social gaming, is becoming a new way for friends to reconnect and share past time each other. It has attracted users who were previously turned off by online gaming because players are playing against their friends instead of strangers. Because people are playing against their friends, there is less of a chance that the losing side will simply leave the game, which also makes the game more enjoyable. Playing games is also a way to show how a friendship is important, and doesn’t require having a topic or a conversation. 2. Some games are modeled after existing board games such as Risk and Scrabble, or even role playing games on consoles. However, the social network has allowed new game play to be developed, taking advantage of the network’s inherent social value. Friends for Sale, for instance, allows players to use their friends as stock and trade them. 3. Another innovation is people don’t need to be online at the same time to play a game together. One could race a friend at…